hxp
2019-03-05 79a23de6692781dfe4b18fdb57bc4b3e69f34014
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -444,20 +444,20 @@
                giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
                
                # 仙盟拍品收益邮件
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList,
                          ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionGain}
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, detail=detail)
                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage,
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
            elif playerID:
                taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 1) # 全服拍品税率百分比
                givePlayerGold = int(math.ceil(bidderPrice * (100 - taxRate) / 100.0))
                
                # 个人拍卖收益邮件
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice,
                          ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionGain}
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
                PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, detail=detail)
                PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold,
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
            AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
        else:
@@ -831,15 +831,17 @@
    
    # 邮件返还上个竞价者
    if lastBidderID and lastBidderPrice:
        detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount, ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionBidReturn}
        detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
        if isBuyout:
            # 竞拍失败,仅通知
            paramList = [itemID, lastBidderPrice]
            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, detail=detail)
            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice,
                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
        else:
            # 竞拍失败,可继续竞价邮件
            paramList = [itemID, lastBidderPrice, itemGUID]
            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, detail=detail)
            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice,
                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
        AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)
        
        isSyncBiddingItem = False