xdh
2018-11-28 7a303f2f1b93d679bee1c8f418f9d34845112c1d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -209,7 +209,10 @@
    curRuneType = curEff.GetEffectID()
    floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
    towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
    for floor, typeList in towerRuneTypeDict.items():
    floorList = [int(i) for i in towerRuneTypeDict]
    floorList.sort()
    for floor in floorList:
        typeList = towerRuneTypeDict[str(floor)]
        if curRuneType in typeList:
            floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0
            return curPassLV >= floorkey