ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -94,7 +94,7 @@
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def SetSkillRemainTime(curSkill, reduceSkillCDPer, tick, atkObj=None):
def SetSkillRemainTime(curSkill, reduceSkillCDPer, tick, atkObj=None, forceSync=False):
    #GameWorld.Log(GameWorld.GetScript().OutputTrace())
    curSkill.SetLastUseTick(tick)
    coolDownTime = curSkill.GetCoolDownTime()
@@ -114,6 +114,8 @@
                
        # 被动技能的处理和主动技能区分
        curSkill.SetRemainTime(remainTime)
        if forceSync:
            curSkill.Sync_Skill()
        return
    
    # 减CD固定值
@@ -126,7 +128,7 @@
        remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
    
    curSkill.SetRemainTime(remainTime)
    if coolDownTime != remainTime:
    if forceSync or coolDownTime != remainTime:
        curSkill.Sync_Skill()
    
    #GameWorld.Log("技能: %s 剩余时间: %d"%(curSkill.GetSkillName(), curSkill.GetRemainTime()))