hch
2018-11-10 7addbe94218179036af49b5845e3635b9b3796cf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1557,6 +1557,7 @@
        return 0
    #任务
    EventShell.EventRespons_FBEvent(curPlayer, 'fbhelp')
    EventShell.EventRespons_FBEvent(curPlayer, 'fbhelp_%s'%mapID)
    # 每日活动
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FBHelp)
    addHelpPoint = helpPoint * addFBCnt
@@ -1566,7 +1567,10 @@
        PlayerControl.NotifyCode(curPlayer, 'AssistantIntegralFull')
        return 0
    addHelpPoint = min(addHelpPoint, dayMaxPoint-curDayPoint)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, curDayPoint+addHelpPoint)
    updHelpPoint = curDayPoint+addHelpPoint
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, updHelpPoint)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_FBHelpPoint, updHelpPoint, False)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FBHelpPoint, addHelpPoint, isSysHint=False)
    PlayerControl.NotifyCode(curPlayer, 'AssistantIntegral', [addHelpPoint])
    GameWorld.DebugLog("    增加副本助战积分!mapID=%s, addHelpPoint=%s"%(mapID, addHelpPoint), curPlayer.GetID())
@@ -1661,7 +1665,7 @@
    #重置每日获得的助战积分
    if onDayType ==ShareDefine.Def_OnEventTypeEx:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, 0)
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_FBHelpPoint, 0, False)
    return
## 玩家通用副本登录处理
@@ -1676,6 +1680,8 @@
    NotifyFBCntRegainInfo(curPlayer)
    #判断副本里离线超过一定时间则退出副本
    CheckFBPlayerOffine(curPlayer)
    #通知助战点数
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_FBHelpPoint, 0, False)
    return
def CheckFBPlayerOffine(curPlayer):
    mapid = curPlayer.GetMapID()
@@ -2251,7 +2257,7 @@
    rewardFormatDict = IpyGameDataPY.GetFuncEvalCfg(cfgKeyName)
    getCntLimit = IpyGameDataPY.GetFuncCfg(cfgKeyName, 3)
    lastAwardTick = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_LastAreaRewardTick)
    if tick - lastAwardTick < rewardInterval * 1000:
    if tick - lastAwardTick < rewardInterval:
        return
    gameFB.SetGameFBDict(ChConfig.Map_FBDict_LastAreaRewardTick, tick)