| | |
| | | if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
|
| | | resultPack.Result = 0
|
| | | NetPackCommon.SendFakePack(curPlayer, resultPack)
|
| | | PlayerControl.SetCustomMap(curPlayer, 0, 0)
|
| | | return
|
| | |
|
| | | curPlayer.SetCanAttack(False)
|
| | |
| | | curPet.SetVisible(False)
|
| | |
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
|
| | | PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
|
| | | GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | if mapID:
|
| | | FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
|
| | |
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | | curPet.SetVisible(True)
|
| | | mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
|
| | | lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
|
| | | mapID = PlayerControl.GetCustomMapID(curPlayer)
|
| | | lineID = PlayerControl.GetCustomLineID(curPlayer)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
|
| | | if mapID and curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID)) == ChConfig.CustomSceneState_Over:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID), ChConfig.CustomSceneState_None)
|
| | | PlayerControl.SetCustomMap(curPlayer, 0, 0)
|
| | | if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
|
| | | FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
|
| | | NPCCommon.ClearPriWoodPile(curPlayer)
|
| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
|
| | | return
|