ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -493,6 +493,7 @@
        if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
            resultPack.Result = 0
            NetPackCommon.SendFakePack(curPlayer, resultPack)
            PlayerControl.SetCustomMap(curPlayer, 0, 0)
            return
    
    curPlayer.SetCanAttack(False)
@@ -503,8 +504,7 @@
        curPet.SetVisible(False)
        
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
    PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
    if mapID:
        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
@@ -525,13 +525,12 @@
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(True)
    mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
    lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    lineID = PlayerControl.GetCustomLineID(curPlayer)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
    if mapID and curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID)) == ChConfig.CustomSceneState_Over:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID), ChConfig.CustomSceneState_None)
    PlayerControl.SetCustomMap(curPlayer, 0, 0)
    if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
        FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
    NPCCommon.ClearPriWoodPile(curPlayer)
    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
    return