|  |  | 
 |  |  | import SkillShell
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 |  |  | import FBCommon
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 |  |  | import IpyGameDataPY
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 |  |  | import EquipZhuXian
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 |  |  | #---------------------------------------------------------------------
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 |  |  | GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
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 |  |  | GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
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 |  |  | 
 |  |  |     #还在冷却时间内无法释放
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 |  |  |     if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0:
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 |  |  |         PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit")
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 |  |  |         AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
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 |  |  |         #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
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 |  |  |         playerSkill.Sync_Skill()
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 |  |  |         return False
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 |  |  | 
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 |  |  |     #5:检查玩家的魔法值是否够用这个技能
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 |  |  | 
 |  |  | # @return 返回值真, 检查通过
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 |  |  | # @remarks 自定义函数, NPC使用有对象技能
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 |  |  | def NPCUseSkillTag(curNPC, curTag, curSkill, tick):
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 |  |  |     skillTag = GetSkillAffectTag(curSkill)
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 |  |  |     if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
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 |  |  |         # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
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 |  |  |         curTag = GetAppointNPCBySkillEffect(curSkill)
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 |  |  |         if not curTag:
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 |  |  |             return False
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 |  |  |      | 
 |  |  |     if not NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
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 |  |  |         return False
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 |  |  |     
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 |  |  | 
 |  |  |         curNPC.SetDict(ChConfig.Def_NPC_Dict_AtkMovePosY, 0)
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 |  |  |         
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 |  |  |     return result
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 |  |  | 
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 |  |  | # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
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 |  |  | def GetAppointNPCBySkillEffect(curSkill):
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 |  |  |     npcID = 0
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 |  |  |     effectID = ChConfig.Def_Skill_Effect_AppointNPC
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 |  |  |     for i in xrange(0, curSkill.GetEffectCount()):
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 |  |  |         curEffect = curSkill.GetEffect(i)
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 |  |  |         curEffectID = curEffect.GetEffectID()
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 |  |  |          | 
 |  |  |         if not curEffectID:
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 |  |  |             #策划有可能中途删除,不用return
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 |  |  |             continue
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 |  |  |          | 
 |  |  |         #不是需要的效果
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 |  |  |         if curEffectID != effectID:
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 |  |  |             continue
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 |  |  | 
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 |  |  |         npcID = curEffect.GetEffectValue(0)
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 |  |  |         break
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 |  |  | 
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 |  |  |     if not npcID:
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 |  |  |         return None
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 |  |  |     return GameWorld.FindNPCByNPCID(npcID)
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 |  |  | 
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 |  |  | 
 | 
 |  |  | # 计算NPC技能位移坐标,预警和非预警都可以用
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 |  |  | 
 |  |  | # @return 返回值真, 检查通过
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 |  |  | def NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
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 |  |  |     skillTag = GetSkillAffectTag(curSkill)
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 |  |  |     if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
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 |  |  |         return True
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 |  |  |      | 
 |  |  |     #---对象判定---
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 |  |  |     if IsToPetOwnerSkill(curNPC, skillTag):
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 |  |  |         return True
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 |  |  | 
 |  |  |     Def_Attack_DelayTick = 5000
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 |  |  |     # tick 误差过大则过滤
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 |  |  |     if abs(clientTick - tick) > Def_Attack_DelayTick:
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 |  |  |         curPlayer.Sync_ClientTick()
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 |  |  |         GameWorld.DebugLog("tick 误差过大则过滤 > 5000")
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 |  |  |         return False
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 |  |  |     
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 |  |  | 
 |  |  | def AttackFailNotify(curPlayer, curSkill, reason=0):
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 |  |  |     sendPack = ChPyNetSendPack.tagMCAttackFail()
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 |  |  |     sendPack.SkillID = curSkill.GetSkillID()
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 |  |  |     sendPack.Reason = reason
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 |  |  |     NetPackCommon.SendFakePack(curPlayer, sendPack)
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 |  |  | #--------------------------玩家使用技能
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 |  |  | #===============================================================================
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 |  |  | 
 |  |  |     
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 |  |  |     #升级技能CD直接冷却
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 |  |  |     curSkill.SetRemainTime(0)
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 |  |  |     learnSkillNotifyDict = IpyGameDataPY.GetFuncEvalCfg("SPSkillType", 3, {})
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 |  |  |     if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
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 |  |  |         PlayerControl.WorldNotify(0, 'GetMountSkill', [curPlayer.GetName(), curSkillID])
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 |  |  |     elif skillTypeID in learnSkillNotifyDict:
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 |  |  |         PlayerControl.WorldNotify(0, learnSkillNotifyDict[skillTypeID], [curPlayer.GetName(), curSkillID])         | 
 |  |  |     else:
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 |  |  |         #通知技能已升级成功 GeRen_admin_31379
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 |  |  |         PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [curSkillID, curSkill.GetSkillLV()])
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 |  |  | 
 |  |  |     if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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 |  |  |         if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
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 |  |  |             return False
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 |  |  |     #诛仙技能学习判断
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 |  |  |     if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian:
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 |  |  |         if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID):
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 |  |  |             return False
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 |  |  |          | 
 |  |  |     #经验检测
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 |  |  |     skillLvUpNeedExp = upSkill.GetLVUpCostExp()
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 |  |  |     
 |