| | |
| | | GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
|
| | | return pyGameDataMgr.LoadGameData(gameBuffer, pos)
|
| | |
|
| | | #协助感谢表
|
| | | class PlayerAssistThanksPyManager(object):
|
| | | |
| | | def __init__(self):
|
| | | self.assistThanksDict = {} # 所有感谢 {GUID:tagDBAssistThanks, ...}
|
| | | self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
|
| | | return
|
| | | |
| | | # 保存数据 存数据库和realtimebackup
|
| | | def GetSaveData(self):
|
| | | savaData = ""
|
| | | cntData = ""
|
| | | cnt = 0
|
| | | |
| | | for dbData in self.assistThanksDict.values():
|
| | | cnt += 1
|
| | | savaData += dbData.getBuffer()
|
| | | |
| | | GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
|
| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
|
| | | |
| | | # 从数据库载入数据
|
| | | def LoadPyGameData(self, datas, pos, dataslen):
|
| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
|
| | | GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
|
| | | |
| | | for _ in xrange(cnt):
|
| | | dbData = PyGameDataStruct.tagDBAssistThanks()
|
| | | dbData.clear()
|
| | | pos += dbData.readData(datas, pos, dataslen)
|
| | | |
| | | self.assistThanksDict[dbData.GUID] = dbData
|
| | | playerID = dbData.PlayerID
|
| | | if playerID not in self.playerThanksDict:
|
| | | self.playerThanksDict[playerID] = []
|
| | | playerThanksList = self.playerThanksDict[playerID]
|
| | | playerThanksList.append(dbData)
|
| | | |
| | | return pos
|
| | | |
| | | #协助表
|
| | | class PlayerAssistPyManager(object):
|
| | |
|
| | |
| | |
|
| | | class PyGameDataManager(object):
|
| | | def __init__(self):
|
| | | self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
|
| | | self.PlayerAssistPyManager = PlayerAssistPyManager()
|
| | | self.PlayerViewCachePyManager = PlayerViewCachePyManager()
|
| | | self.AuctionAttentionManager = AuctionAttentionManager()
|
| | |
| | |
|
| | | def GetSaveData(self):
|
| | | buff = ""
|
| | | buff += self.PlayerAssistThanksPyManager.GetSaveData()
|
| | | buff += self.PlayerAssistPyManager.GetSaveData()
|
| | | buff += self.PlayerViewCachePyManager.GetSaveData()
|
| | | buff += self.AuctionAttentionManager.GetSaveData()
|
| | |
| | | return buff
|
| | |
|
| | | def LoadGameData(self, gameBuffer, pos):
|
| | | pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | | pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | | pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | | pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | |
| | | PyGameData.g_pyGameDataManager = pyGameDataMgr
|
| | | return pyGameDataMgr
|
| | |
|
| | | def GetPlayerAssistThanksPyManager():
|
| | | # 协助感谢表
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.PlayerAssistThanksPyManager
|
| | |
|
| | | def GetPlayerAssistPyManager():
|
| | | # 协助表
|
| | | pyGameDataMgr = GetPyGameDataManager()
|