| | |
| | | list AttrType; //属性类型
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| | | list AttrNum; //属性值
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| | | DWORD SkillID; //激活技能ID
|
| | | char SysMark; //系统提示
|
| | | };
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| | |
|
| | | //功能配置表格 #tagFuncConfig
|
| | |
| | | {
|
| | | DWORD _ID; //灵兽NPCID
|
| | | BYTE Quality; //品质
|
| | | char UnlockSys; //解锁广播提示
|
| | | DWORD UnLockNeedItemID; //解锁灵兽物品ID
|
| | | BYTE UnLockNeedItemCnt; //解锁所需物品数量
|
| | | DWORD DecomposeExp; //分解单个解锁物品可获得升阶经验
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| | |
| | | WORD UseNeedRank; //多少阶可切换外观
|
| | | list SkillID; //灵兽技能ID
|
| | | list SkillUnLock; //灵兽技能解锁需要阶数
|
| | | list SkillUnLockSys; //灵兽技能解锁提示
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| | | DWORD InitFightPower; //初始战力
|
| | | };
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| | |
|
| | |
| | | BYTE UseNeedRank; //多少阶可切换外观
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| | | BYTE Quality; //坐骑品质
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| | | DWORD InitFightPower; //初始战力
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| | | char UnlockSys; //解锁广播提示
|
| | | };
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| | |
|
| | |
|
| | |
| | | list AttrType; //激活加成属性类型
|
| | | list AttrValue; //激活加成属性值
|
| | | list SkillID; //可获得的技能ID
|
| | | char SysMark; //广播提示
|
| | | };
|
| | |
|
| | | //玩家等级表
|