| | |
| | |
|
| | | skillIDList = upIpyData.GetSkillID()
|
| | | if skillIDList:
|
| | | sysMark = upIpyData.GetSysMark() or 'MountUpLv'
|
| | | for skillID in skillIDList:
|
| | | __GiveSkill(curPlayer, skillID, tick)
|
| | | PlayerControl.WorldNotify(0, 'MountUpLv', [playerName, horseID, updClassLV, skillID])
|
| | | PlayerControl.WorldNotify(0, sysMark, [playerName, horseID, updClassLV, skillID])
|
| | | if not skillIDList and updClassLV == maxLV:
|
| | | PlayerControl.WorldNotify(0, 'MountUpLvMax', [playerName, horseID])
|
| | |
|
| | |
| | |
|
| | | # 刷属性,更新排行榜
|
| | | RefreshHorseAttr(curPlayer)
|
| | | PlayerControl.WorldNotify(0, 'GetMount', [curPlayer.GetName(), ipyData.GetItemID()])
|
| | | sysMark = ipyData.GetUnlockSys() or 'GetMount'
|
| | | PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), ipyData.GetItemID()])
|
| | | #
|
| | | # HorseSkinNotifyDict = ReadChConfig.GetEvalChConfig("HorseSkinNotify")
|
| | | # if horseSkinID in HorseSkinNotifyDict:
|