| | |
| | | import PlayerRune
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| | | import GameFuncComm
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| | | import PlayerFairyCeremony
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| | | import PlayerNewFairyCeremony
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| | | import PlayerSpringSale
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| | | import PyGameData
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| | |
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| | |
| | | if not state:
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| | | GameWorld.DebugLog("限时抢购非活动中!state=%s" % (state), curPlayer.GetPlayerID())
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| | | return
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| | | shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state)
|
| | | shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state, actInfo.get(ShareDefine.ActKey_WorldLV, 0))
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| | | if not shopTypeList:
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| | | return
|
| | | actShopType = shopTypeList[0]
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| | |
| | | jobItemList = ipyData.GetJobItem()
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| | | totalItemList = []
|
| | | if itemID:
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| | | jobItemID = __GetShopJobItem(job, itemID, jobItemList)
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| | | jobItemID = GetShopJobItem(job, itemID, jobItemList)
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| | | totalItemList.append([jobItemID, itemCount * clientBuyCount, isBind])
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| | | for itemIDEx, itemCountEx, isBindEx in itemListEx:
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| | | jobItemID = __GetShopJobItem(job, itemIDEx, jobItemList)
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| | | jobItemID = GetShopJobItem(job, itemIDEx, jobItemList)
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| | | totalItemList.append([jobItemID, itemCountEx * clientBuyCount, isBindEx])
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| | | #允许价钱配置0,用来免费购买
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| | | if not totalItemList:
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| | |
| | | SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
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| | | if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
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| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
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| | | if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
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| | | PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
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| | | |
| | | return
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| | |
|
| | | def __GetShopJobItem(job, itemID, jobItemList):
|
| | | def GetShopJobItem(job, itemID, jobItemList):
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| | | ## 获取商城物品对应的职业物品, 职业从1开始
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| | | for jobItemIDList in jobItemList:
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| | | if type(jobItemIDList) not in [list, tuple]:
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| | |
| | | #烟花狂欢
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| | | if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
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| | | return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
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| | | |
| | | if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
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| | | return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
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| | | # if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
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| | | # return not CheckSuperGiftBuy(curPlayer, itemIndex)
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| | | if shopNPCID == 16:#神秘限购
|