ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyInvade.py
@@ -24,6 +24,7 @@
import GameWorld
import ChConfig
import GameWorldProcess
import PlayerWeekParty
import PyGameData
import ShareDefine
import EventReport
@@ -105,7 +106,8 @@
    if not curPlayer.GetFamilyID():
        GameWorld.DebugLog("OnEnterFBEvent not family!")
        return False
    if curPlayer.GetFamilyLV() < IpyGameDataPY.GetFuncCfg('SWRHFamilyLV'):
        return
#    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyInvadeFB_StartTick)
#    invadeCfg = GetFamilyInvadeCfg()
#    if tick - startTick > invadeCfg[Def_Time_MapPrepare] * 1000:
@@ -172,6 +174,7 @@
        gameWorld.SetGameWorldDict(GameFBDict_LastEnterFbDay % playerID, openServerDay + 1)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyInvade)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyInvade, 0, ChConfig.CME_Log_Start)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_SWRH, 1)
        if familyID in PyGameData.g_swrhPlayerIDDict:
            if playerID not in PyGameData.g_swrhPlayerIDDict[familyID]:
                PyGameData.g_swrhPlayerIDDict[familyID].append(playerID)