ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -21,6 +21,7 @@
import SkillShell
import GameObj
import IPY_GameWorld
import AttackCommon
def ProcessBuff(tagObj, curBuff, curEffect, processBuffTick, tick):
    Attack(tagObj, curBuff, tick)
@@ -76,7 +77,7 @@
    BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer, 
                                skillEnhance, skillMatrix, tick)
    PassiveBuffEffMng.OnPassiveBuffTrigger(tagObj, None, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
    if GameObj.GetHP(tagObj) > 0:
    if GameObj.GetHP(tagObj) > 0 and not AttackCommon.GetIsDead(tagObj):
        if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount):
            # 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了
            curBuff.SetValue(curBuff.GetValue() + 1)
@@ -96,7 +97,7 @@
## 添加BUFF后的逻辑
#  @param None
#  @return None
def DoAddBuffOver(curObj, addBuff, curEffect, tick):
def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
    Attack(curObj, addBuff, tick)   #立即执行一次攻击
    if GameObj.GetHP(curObj) != 0:
        addBuff.SetProcessInterval(tick)