| | |
| | | import copy
|
| | | import PlayerViewCache
|
| | | import PlayerTeam
|
| | | import json
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | |
| | | #玩家的数据没有缓存过
|
| | | PlayerControl.NotifyCode(curPlayer, 'Friend_OffLine')
|
| | | return
|
| | | cacheDict = eval(curCache.GetPropData())
|
| | | cacheDict = json.loads(curCache.GetPropData())
|
| | | tagLV = cacheDict["LV"]
|
| | | else:
|
| | | tagLV = tagPlayer.GetLV()
|
| | |
| | | PlayerControl.NotifyCode(srcPlayer, 'Friend_MakeFriend', [curPlayer.GetName()])
|
| | | #srcPlayer.MapServer_QueryPlayerResult(0, 0, 'AddFriendSucceed', "", 0)
|
| | | else:
|
| | | cacheDict = eval(curCache.GetPropData())
|
| | | cacheDict = json.loads(curCache.GetPropData())
|
| | | PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']])
|
| | | # 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作
|
| | | pass
|
| | |
| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagID)
|
| | | if not curCache:
|
| | | return
|
| | | cacheDict = eval(curCache.GetPropData())
|
| | | cacheDict = json.loads(curCache.GetPropData())
|
| | | playerName = cacheDict['Name']
|
| | | else:
|
| | | playerName = tagPlayer.GetName()
|