hch
2019-03-05 7e2fba6800afaaeef3ac9d2d3c8c42ebcefd2016
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,7 +32,11 @@
import PlayerSuccess
import PlayerBossReborn
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerActLogin
import PlayerWeekParty
import ItemControler
import GameFuncComm
import SkillShell
import BuffSkill
@@ -184,6 +188,9 @@
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_XJMJ, 1)
        FBCommon.UpdateFBEnterTick(curPlayer)
        gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
        PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
@@ -251,6 +258,12 @@
def CheckHurtBuff(curPlayer, tick, isAdd=True):
    #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
        return
    playerID = curPlayer.GetID()
    enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
    if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
        return
    curLV = curPlayer.GetLV()
    worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)