| | |
| | | import PlayerSuccess
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| | | import FBHelpBattle
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| | | import EventReport
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| | | import PlayerWeekParty
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| | |
|
| | | import math
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| | |
|
| | |
| | | FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
|
| | | joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ChaosDemon, 0, ChConfig.CME_Log_Start, joinType)
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| | | |
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_ChaosDemon, 1)
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| | |
|
| | | fbStep = gameFB.GetFBStep()
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| | | if fbStep <= FB_Step_Prepare:
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| | |
| | | # 间隔未到
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| | | if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_PrepareTime] * 1000:
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| | | return
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| | | FBHelpBattle.RefershTeamFBMemRelation(tick)
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| | | __RefreshChaosDemonNextNPC()
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| | | playerManager = GameWorld.GetMapCopyPlayerManager()
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| | | for i in range(playerManager.GetPlayerCount()):
|