hch
2019-03-05 7e2fba6800afaaeef3ac9d2d3c8c42ebcefd2016
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -32,6 +32,7 @@
import PlayerSuccess
import FBHelpBattle
import EventReport
import PlayerWeekParty
import math
@@ -162,7 +163,7 @@
        FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ChaosDemon, 0, ChConfig.CME_Log_Start, joinType)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_ChaosDemon, 1)
    
    fbStep = gameFB.GetFBStep()
    if fbStep <= FB_Step_Prepare:
@@ -283,6 +284,7 @@
    # 间隔未到
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_PrepareTime] * 1000:
        return
    FBHelpBattle.RefershTeamFBMemRelation(tick)
    __RefreshChaosDemonNextNPC()
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for i in range(playerManager.GetPlayerCount()):