| | |
| | | import GameFuncComm
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| | | import PlayerTJG
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| | | import IpyGameDataPY
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| | | import json
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| | |
|
| | | import time
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| | | import random
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| | |
| | | return
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| | |
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| | | #请求记录申请进入家族信息
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| | | sendMsg = str([familyID, curPlayer.GetFightPower()])
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| | | sendMsg = json.dumps([familyID, curPlayer.GetFightPower()])
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| | | curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction,
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| | | ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
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| | |
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| | |
| | | ## 添加家族事件记录
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| | | def AddFamilyEventNote(curPlayer, eventType, valueList):
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| | | ##同步记录到GameServer, eventType默认为value1
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| | | sendMsg = str([eventType] + valueList)
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| | | sendMsg = json.dumps([eventType] + valueList, ensure_ascii=False)
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| | | curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
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| | | GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
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| | | return
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