| | |
| | | ("DWORD", "LostHPPerSecond", 0),
|
| | | ("BYTE", "MaxPlayerCount", 0),
|
| | | ("DWORD", "LostHPPerSecondEx", 0),
|
| | | ("BYTE", "FightPowerMinByLV", 0),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "FightPowerMax", 0),
|
| | | ("DWORD", "EveryFightPower", 0),
|
| | |
| | | self.LostHPPerSecond = 0
|
| | | self.MaxPlayerCount = 0
|
| | | self.LostHPPerSecondEx = 0
|
| | | self.FightPowerMinByLV = 0
|
| | | self.FightPowerMin = 0
|
| | | self.FightPowerMax = 0
|
| | | self.EveryFightPower = 0
|
| | |
| | | def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
|
| | | def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
|
| | | def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
|
| | | def GetFightPowerMinByLV(self): return self.FightPowerMinByLV # 标准战力是否取等级表
|
| | | def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
|
| | | def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
|
| | | def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
|