ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1987,6 +1987,9 @@
    costGold = eval(costGold)
    costMoneyTypeInfo = IpyGameDataPY.GetFuncEvalCfg('BuyFBCntCost', 2, {})
    costType = costMoneyTypeInfo.get(str(mapID), ShareDefine.TYPE_Price_Gold_Paper_Money)
    if costGold <= 0:
        GameWorld.DebugLog("没有配置购买副本次数消耗货币数! mapID=%s,costType=%s,costGold=%s" % (mapID, costType, costGold))
        return
    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, costType, costGold)
    #GameWorld.Log('costMoneyList=%s,costGold=%s'%(costMoneyList,costGold))
    if not costMoneyList: