ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1987,6 +1987,9 @@ costGold = eval(costGold) costMoneyTypeInfo = IpyGameDataPY.GetFuncEvalCfg('BuyFBCntCost', 2, {}) costType = costMoneyTypeInfo.get(str(mapID), ShareDefine.TYPE_Price_Gold_Paper_Money) if costGold <= 0: GameWorld.DebugLog("没有配置购买副本次数消耗货币数! mapID=%s,costType=%s,costGold=%s" % (mapID, costType, costGold)) return costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, costType, costGold) #GameWorld.Log('costMoneyList=%s,costGold=%s'%(costMoneyList,costGold)) if not costMoneyList: