| | |
| | | #时间相差过大,可能因网络引起,拉回
|
| | | GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
|
| | | gameWorldTick, clientWorldTick), curPlayer.GetID())
|
| | | curPlayer.Sync_ClientTick()
|
| | | return False
|
| | |
|
| | | if gameWorldTick - curPlayer.GetDictByKey("CheckTick") > 60000:
|
| | |
| | | # @param canLock 是否可以锁定玩家(传送点不可锁定, 因为要跨地图寻路)
|
| | | # @return 返回值无意义
|
| | | # @remarks 玩家切换地图
|
| | | def PlayerResetWorldPos(curPlayer, mapID, posX, posY, takeTruck, lineID= -1, msg='', canLock=True, exData1=0):
|
| | | def PlayerResetWorldPos(curPlayer, mapID, posX, posY, takeTruck, lineID=-1, msg='', canLock=True, exData1=0):
|
| | | #更改: 死亡允许切换地图, 在副本中被怪打死, 副本时间到, 回收副本
|
| | | # if curPlayer.GetHP() <= 0 :
|
| | | # GameWorld.Log("死亡无法切换地图")
|
| | |
| | | GameWorld.DebugLog("分流boss, bossID=%s,bossShuntLineID=%s" % (bossID, bossShuntLineID), playerID)
|
| | | NPCCommon.AddBossShuntRelatedPlayer(curPlayer, tagMapID, bossShuntLineID, bossID, tick)
|
| | | return bossShuntLineID
|
| | | return tagLineID
|
| | | |
| | | if curMapID == tagMapID:
|
| | | GameWorld.DebugLog("同地图切换坐标不处理分流!", playerID)
|
| | | return tagLineID
|
| | |
|
| | | # 可以用来常规分流的线路人数字典信息, 并不是所有线路都可以用来做人数分流的,比如中立地图有多条线用来分流boss,但是只有1条线可用来做常规的人数分流
|
| | |
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_IgnoreDefRateReduce, value, False)
|
| | |
|
| | | #---特殊伤害概率---
|
| | | ## 富甲一击概率
|
| | | def GetFujiaHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FujiaHitRate)
|
| | | def SetFujiaHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FujiaHitRate, value)
|
| | | ## 富豪一击概率
|
| | | def GetFuhaoHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FuhaoHitRate)
|
| | | def SetFuhaoHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FuhaoHitRate, value)
|
| | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_BleedDamage, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BleedDamage, value, False)
|
| | |
|
| | | ## 最终伤害百分比
|
| | | def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
|
| | | def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
|
| | |
|
| | | ## 最终固定伤害增加
|
| | | def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
|
| | | def SetFinalHurt(curPlayer, value):
|