ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,12 +83,8 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
#import PlayerManorWar
import GameWorldBoss
#import GameWorldActionTeHui
#import HighLadder
import PlayerCompensation
#import GameWorldShopItem
import ReadChConfig
import EventReport
#import ReloadModule
@@ -97,9 +93,11 @@
import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
import GameWorldFamilyWar
import AuctionHouse
import PlayerXMZZ
import PlayerTeam
import PyGameData
@@ -119,8 +117,6 @@
    GameWorld.Log("GameServer -> OnHour!")
    PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
    GameWorld.GetGameWorld().OnHour(curTimeStr)
    #每小时更新天梯
    #HighLadder.OnHour()
    #设置存取数据库Key
    __SetWorldKey_SavePlayer(curTimeStr)
    #每小时清空宝物掉落
@@ -138,8 +134,6 @@
#  @remarks 函数详细说明.
def OnDay(curTimeStr, tick):
    GameWorld.Log("GameServer -> OnDay!")
    #天梯竞技场,放在排行榜更新之前处理
    #HighLadder.OnDay()
    #排行榜拷贝昨日榜单
    PlayerBillboard.CopyBillboardOnDay()
    #开服活动,放在排行榜拷贝昨日榜更新后处理
@@ -287,6 +281,8 @@
def __Func_HighPrecisionProcess(tick):
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
        return
    curTime = int(time.time())
    #仙盟宴会答题定时器
    PlayerFamilyParty.FamilyParty_Process(tick)
    # 帮主弹劾时钟调用
@@ -304,6 +300,9 @@
    
    #操作Python表
    PlayerDBOper.PyDBProccess(tick)
    #拍卖行
    AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
    
    #每整分钟处理一次
    curDateTime = datetime.datetime.today()
@@ -399,8 +398,6 @@
    Dispose_DataBase_GMShell(tick)
    ##处理重开服务器后, 活动继续开启逻辑根据天数
    #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
    #定时神秘商店刷新
    #GameWorldShopItem.Dispose_ShopItemRefresh(tick)
    
    #定时向RouteServer发送消息
    Dispose_SendMsg_RouteServer(tick)
@@ -1239,7 +1236,6 @@
    CrossRealmPK.OnGameServerInitOK()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
    
    __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
    
@@ -1404,14 +1400,6 @@
    
    # 仙盟联赛
    GameWorldFamilyWar.OnMapServerInitOK()
    # 领地争夺战
    #PlayerManorWar.OnMapServerInitOK()
    # 特惠活动
    #GameWorldActionTeHui.OnMapServerInitOK()
    # 商店信息
    #GameWorldShopItem.OnMapServerInitOK()
    
    # 跨服服务器状态
    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
@@ -1426,6 +1414,11 @@
    SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
    #随机假仙盟
    PlayerFamily.RandomFakeFamily()
    #缥缈仙域
    PlayerFairyDomain.OnMapServerInitOK()
    # 记录服务器是否正常开启完毕
    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
    return
## 服务器合服首次启动数据加载处理
@@ -1456,6 +1449,12 @@
    
    # 仙盟联赛重置
    GameWorldFamilyWar.DoFamilyWarReset()
    # 重置所有仙盟联赛评级
    familyManager = GameWorld.GetFamilyManager()
    for i in xrange(familyManager.GetCount()):
        family = familyManager.GetAt(i)
        PlayerFamily.SetFamilyWarRank(family, 0)
    PlayerFamily.DoFamilySort()
    
    # 设置合服首次启动加载成功
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)
@@ -1826,14 +1825,27 @@
    gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
    
    curMap = gameMapManager.Find(mapServerPack.GetRouteServerIndex(), mapServerPack.GetMapID())
    if curMap == None:
        return
    
    if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState():
        # 记录服务器是否正常开启完毕, 避免重复发送
        GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()]))
        SendGameError("MapError")
    curMap.SetState(mapServerPack.GetState())
    curMap.SetRefreshTick(tick)
    return
def SendGameError(state):
    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
    groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
    userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
    getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName)
    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态
#  @param tick 当前时间
#  @return None
@@ -1845,6 +1857,7 @@
    gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
    
    isSendMapClose = False
    for i in range(0, gameMapManager.GetCount()):
        curMap = gameMapManager.GetAt(i)
@@ -1855,8 +1868,12 @@
        if tick - curMap.GetRefreshTick() < ChConfig.Def_Tick_MapServer_MssNone:
            #间隔未到
            continue
        curMap.SetState(IPY_GameServer.mssNone)
        if not isSendMapClose:
            # 避免多地图发送过多邮件, 如关服的时候
            SendGameError("MapDisconnect")   # 状态报告
            isSendMapClose = True
    return
#---------------------------------------------------------------------
@@ -1908,3 +1925,10 @@
    GameWorld.Log("通知C++关服!")
    GameWorld.GetGameWorld().OnServerClose()
    
def ChangeGameServerState(state):
    # 只接收大于等于mssPyError
    GameWorld.DebugLog("ChangeGameServerState:%s"%state)
    SendGameError("GameServerError")