ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -327,6 +327,10 @@
    GameWorld.DebugLog("登录更新装备相关值汇总: orangeEquipCount=%s,totalStar=%s,totalPlusLV=%s,totalEvolveLV=%s,totalWashLV=%s,totalStoneLV=%s" 
                       % (orangeEquipCount, totalStar, totalPlusLV, totalEvolveLV, totalWashLV, totalStoneLV))
    Sync_EquipPartSuiteActivateInfo(curPlayer)
    for equipPlace in ChConfig.EquipPlace_LingQi:
        Sync_LingQiTrainData(curPlayer, equipPlace)
    return
## 刷新所有装备对人物属性的改变
@@ -605,6 +609,111 @@
    PlayerControl.WorldNotify(0, 'SpiritOrgan', [curPlayer.GetName(), breakItemID, nextItemID])
    return
#// A3 27 灵器培养 #tagCMLingQiTrain
#
#struct    tagCMLingQiTrain
#{
#    tagHead        Head;
#    BYTE        EquipPlace;        //灵器装备位
#    BYTE        TrainType;        //培养类型: 1-基础培养,2-特殊培养,3-百分比培养
#    WORD        UseItemCnt;        //消耗材料个数
#};
def OnLingQiTrain(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    equipPlace = clientData.EquipPlace # 灵器装备位
    trainType = clientData.TrainType # 培养类型
    costItemCount = clientData.UseItemCnt # 消耗材料个数
    trainLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType))
    curEatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType))
    GameWorld.DebugLog("灵器培养: equipPlace=%s,trainType=%s,trainLV=%s,costItemCount=%s,curEatItemCount=%s"
                       % (equipPlace, trainType, trainLV, costItemCount, curEatItemCount))
    if equipPlace not in ChConfig.EquipPlace_LingQi:
        return
    if trainType <= 0 or trainType > GetLingQiTrainTypes():
        return
    if trainLV <= 0:
        GameWorld.DebugLog("    培养未激活  trainType=%s" % trainType)
        return
    trainIpyData = IpyGameDataPY.GetIpyGameData("LingQiTrain", equipPlace, trainType, trainLV)
    if not trainIpyData:
        return
    needRealmLV = trainIpyData.GetNeedRealmLV()
    curRealmLV = curPlayer.GetOfficialRank()
    if curRealmLV < needRealmLV:
        GameWorld.DebugLog("    境界不足,无法培养!  curRealmLV(%s) < needRealmLV(%s)" % (curRealmLV, needRealmLV))
        return
    needEatCountTotal = trainIpyData.GetEatCntTotal()
    if not needEatCountTotal:
        GameWorld.DebugLog("    该培养已满级!")
        return
    costItemIDList = IpyGameDataPY.GetFuncEvalCfg("LingQiTrain", 1)
    costItemID = costItemIDList[trainType - 1]
    if not costItemID or not costItemCount:
        return
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
    lackCnt = costItemCount - bindCnt - unBindCnt
    if lackCnt > 0:
        GameWorld.DebugLog("    消耗道具不足,无法培养!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s"
                           % (costItemID, costItemCount, bindCnt, unBindCnt, lackCnt))
        return
    delCnt = costItemCount
    # 扣除消耗
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, "LingQiTrain")
    updClassLV = trainLV
    updEatItemCount = curEatItemCount + costItemCount
    GameWorld.DebugLog("    updEatItemCount=%s,needEatCountTotal=%s" % (updEatItemCount, needEatCountTotal))
    if updEatItemCount >= needEatCountTotal:
        updClassLV += 1
        updEatItemCount -= needEatCountTotal
        GameWorld.DebugLog("    进阶: updClassLV=%s,updEatItemCount=%s" % (updClassLV, updEatItemCount))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType), updClassLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType), updEatItemCount)
    # 升阶
    if updClassLV > trainLV:
        pass
    Sync_LingQiTrainData(curPlayer, equipPlace)
    # 刷属性
    RefreshPlayerLingQiEquipAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
def GetLingQiTrainTypes():
    return len(IpyGameDataPY.GetFuncEvalCfg("LingQiTrain", 1))
def Sync_LingQiTrainData(curPlayer, equipPlace):
    clientPack = ChPyNetSendPack.tagMCLingQiTrainInfo()
    clientPack.EquipPlace = equipPlace
    clientPack.TrainLVList = []
    clientPack.TrainItemCountList = []
    for trainType in xrange(1, GetLingQiTrainTypes() + 1):
        trainLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType))
        if trainLV == 0:
            trainLV = 1
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType), trainLV)
        clientPack.TrainLVList.append(trainLV)
        clientPack.TrainItemCountList.append(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType)))
    clientPack.TrainTypes = len(clientPack.TrainLVList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def RefreshPlayerLingQiEquipAttr(curPlayer):
    ''' 刷新玩家灵器装备属性
    '''
@@ -659,9 +768,67 @@
                PlayerControl.CalcAttrDict_Type(lqAttrID, lqAttrValue, lingQiAttrList)
                
        #灵器各部位其他属性
        if equipPlace == ShareDefine.retWing:
            PlayerWing.CalcWingAttrEx(curPlayer, curEquip, allAttrList)
        #if equipPlace == ShareDefine.retWing:
        #    PlayerWing.CalcWingAttrEx(curPlayer, curEquip, allAttrList)
    # 新培养属性
    guardTrainAttrList = [{} for _ in range(4)]
    wingTrainAttrList = [{} for _ in range(4)]
    peerlessWeaponTrainAttrList = [{} for _ in range(4)]
    peerlessWeapon2TrainAttrList = [{} for _ in range(4)]
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetLingQiTrainCount()):
        trainIpyData = ipyDataMgr.GetLingQiTrainByIndex(index)
        equipPlace = trainIpyData.GetEquipPlace()
        trainType = trainIpyData.GetTrainType()
        dataTrainLV = trainIpyData.GetTrainLV()
        
        if equipPlace == ShareDefine.retGuard1:
            lingQiTrainAttrList = guardTrainAttrList
        elif equipPlace == ShareDefine.retWing:
            lingQiTrainAttrList = wingTrainAttrList
        elif equipPlace == ShareDefine.retPeerlessWeapon:
            lingQiTrainAttrList = peerlessWeaponTrainAttrList
        elif equipPlace == ShareDefine.retPeerlessWeapon2:
            lingQiTrainAttrList = peerlessWeapon2TrainAttrList
        else:
            continue
        trainLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType))
        if dataTrainLV > trainLV:
            continue
        elif dataTrainLV == trainLV:
            trainItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType))
        else:
            trainItemCount = trainIpyData.GetEatCntTotal()
        # 等阶额外属性
        lvAttrTypeList = trainIpyData.GetLVAttrTypeList()
        lvAttrValueList = trainIpyData.GetLVAttrValueList()
        for i, attrID in enumerate(lvAttrTypeList):
            attrValue = lvAttrValueList[i]
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, lingQiTrainAttrList)
        # 培养丹增加属性
        eatCntEverytime = trainIpyData.GetEatCntEverytime()
        if trainItemCount and eatCntEverytime:
            eatItemAttrTypeList = trainIpyData.GetEatItemAttrTypeList()
            eatItemAttrValueList = trainIpyData.GetEatItemAttrValueList()
            attrMultiple = trainItemCount / eatCntEverytime
            for i, attrID in enumerate(eatItemAttrTypeList):
                attrValue = eatItemAttrValueList[i]
                PlayerControl.CalcAttrDict_Type(attrID, attrValue * attrMultiple, lingQiTrainAttrList)
    #GameWorld.DebugLog("守护培养属性: %s" % guardTrainAttrList)
    #GameWorld.DebugLog("翅膀培养属性: %s" % wingTrainAttrList)
    #GameWorld.DebugLog("灭世培养属性: %s" % peerlessWeaponTrainAttrList)
    #GameWorld.DebugLog("噬魂培养属性: %s" % peerlessWeapon2TrainAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GuardTarin, guardTrainAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_WingTarin, wingTrainAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PeerlessWeaponTrain, peerlessWeaponTrainAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PeerlessWeapon2Train, peerlessWeapon2TrainAttrList)
    lqFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_LingQi, lqFightPowerEx)