| | |
| | | # @param None
|
| | | # @param None
|
| | | def SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, syncItemInfoList, collectNPCID=0):
|
| | | return #暂不同步
|
| | | if addExp <= 0 and addMoney <= 0 and addZhenQi <= 0 and not syncItemInfoList:
|
| | | return
|
| | |
|
| | |
| | | collectNPCIDTimeLimit = ReadChConfig.GetEvalChConfig('CollectNPCIDTimeLimit')
|
| | | npcIDList = collectNPCIDTimeLimit.keys()
|
| | |
|
| | | if funcTypeList:
|
| | | collection = ChPyNetSendPack.tagMCFuncNPCCollectionCnt()
|
| | | for fType in funcTypeList:
|
| | | todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTime % fType)
|
| | | collection.Clear()
|
| | | collection.FuncType = fType
|
| | | collection.CollectionCnt = todayCollTime
|
| | | collection.BuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcBuyTime % fType)
|
| | | NetPackCommon.SendFakePack(curPlayer, collection)
|
| | | # if funcTypeList:
|
| | | # collection = ChPyNetSendPack.tagMCFuncNPCCollectionCnt()
|
| | | # for fType in funcTypeList:
|
| | | # todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTime % fType)
|
| | | # collection.Clear()
|
| | | # collection.FuncType = fType
|
| | | # collection.CollectionCnt = todayCollTime
|
| | | # collection.BuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcBuyTime % fType)
|
| | | # NetPackCommon.SendFakePack(curPlayer, collection)
|
| | |
|
| | | if npcIDList:
|
| | | npcIDCollInfo = ChPyNetSendPack.tagMCNPCIDCollectionCntInfo()
|
| | |
| | | NetPackCommon.SendFakePack(curPlayer, npcInfoPack)
|
| | | return
|
| | |
|
| | |
|
| | | ## 获取本地图NPC数量
|
| | | # @param queryNPCIDList:查询的NPCID列表
|
| | | # @param tick
|
| | | # @return {NPCID:cnt}
|
| | | def GetNPCCntInfo(queryNPCIDList, tick):
|
| | | npcCntDict = {}
|
| | |
|
| | | if not queryNPCIDList:
|
| | | return npcCntDict
|
| | | |
| | | gameNPCManager = GameWorld.GetNPCManager()
|
| | | GameWorld.DebugLog("GetNPCCntInfo...queryNPCIDList=%s" % (str(queryNPCIDList)))
|
| | |
|
| | | for index in xrange(gameNPCManager.GetNPCCount()):
|
| | | curNPC = gameNPCManager.GetNPCByIndex(index)
|
| | | curID = curNPC.GetID()
|
| | | if curID == 0:
|
| | | continue
|
| | | |
| | | curNPCID = curNPC.GetNPCID()
|
| | | |
| | | if curNPCID not in queryNPCIDList:
|
| | | continue
|
| | | if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():
|
| | | continue
|
| | | npcCntDict[curNPCID] = npcCntDict.get(curNPCID, 0) + 1
|
| | | |
| | | GameWorld.DebugLog(" npcCntDict=%s" % (str(npcCntDict)))
|
| | | return npcCntDict
|
| | |
|
| | | ## 同步地图NPC数量信息
|
| | | # @param curPlayer:采集玩家实例
|
| | | # @param mapID:
|
| | | # @param npcInfoDict:
|
| | | # @return None
|
| | | def SyncNPCCntInfo(curPlayer, mapID, npcCntDict):
|
| | | npcInfoPack = ChPyNetSendPack.tagMCNPCCntList()
|
| | | npcInfoPack.Clear()
|
| | | npcInfoPack.MapID = mapID
|
| | | npcInfoPack.NPCInfoList = []
|
| | |
|
| | | for npcid, npcCnt in npcCntDict.items():
|
| | | npcInfo = ChPyNetSendPack.tagMCNPCCntInfo()
|
| | | npcInfo.Clear()
|
| | | npcInfo.NPCID = npcid
|
| | | npcInfo.Cnt = npcCnt
|
| | | npcInfoPack.NPCInfoList.append(npcInfo)
|
| | | |
| | | npcInfoPack.NPCInfoCnt = len(npcInfoPack.NPCInfoList)
|
| | | NetPackCommon.SendFakePack(curPlayer, npcInfoPack)
|
| | | return
|
| | |
|
| | | def SendGameServerGoodItemRecord(mapID, npcID, playerName, playerID, itemID, equipInfo=[]):
|
| | | # @param equipInfo: [equipPlace, itemClassLV, itemColor, itemQuality, itemUserData]
|
| | | # GameWorld.DebugLog("检查物品是否发送GameServer: mapID=%s, npcID=%s, playerName=%s, itemID=%s"
|