ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py
@@ -133,7 +133,17 @@
#  @param None
#  @return 是否副本复活
def OnPlayerReborn():
    return False
    return True
## 重置副本复活玩家坐标点
# @param None
# @return 无意义
def OnResetFBRebornPlacePos(curPlayer, rebornPlace, tick):
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(ChConfig.Def_FBMapID_BossHome, lineID)
    posX, posY = ipyEnterPosInfo[:2]
    curPlayer.ResetPos(posX, posY)
    return
## 询问玩家是否切换同个功能地图的不同场景地图
def CanChangeSameDataMapFB(curPlayer, mapID, lineID):
@@ -171,8 +181,9 @@
# @return 返回值无意义
# @remarks 玩家主动离开副本.
def DoPlayerDead(curPlayer):
    FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_isPass:0})
    lineID = PlayerControl.GetFBFuncLineID(curPlayer)
    leaveTime = int(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_BossHome, lineID))
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTime*1000, True)
    #FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_isPass:0})
    #lineID = PlayerControl.GetFBFuncLineID(curPlayer)
    #leaveTime = int(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_BossHome, lineID))
    #curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTime*1000, True)
    return