| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
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| | |
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| | | #游戏对象属性--------------------------------------------
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| | | Def_Calc_AllAttrType_MAX = 130
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| | | Def_Calc_AllAttrType_MAX = 131
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| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
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| | | TYPE_Calc_AttrList = (
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| | | #基础属性
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| | |
| | | TYPE_Calc_WingHPPer, # 翅膀生命百分比
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| | | TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
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| | | TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
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| | | TYPE_Calc_ProDef, # 当前防护值
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| | | ) = range(1, Def_Calc_AllAttrType_MAX)
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| | |
| | | Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick
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| | | Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级
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| | | Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级
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| | | Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级
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| | | Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数
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| | | Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数
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| | | Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
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| | |
| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
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| | | TriggerType_ProDefValue, # 神兵护盾值下降时 62
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| | | TriggerType_LockHP, # 锁血触发技能 63
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| | | ) = range(1, 64)
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| | | TriggerType_BeLuckyHit, # 被会心一击触发技能 64
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| | | TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
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| | | ) = range(1, 66)
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| | |
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| | |
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| | | # NPC功能类型定义
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| | |
| | | ntPet,
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| | | ntTouchKill, #触碰后自杀类 17
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| | | ntUndeath, #不死类型 18
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| | | ntRobot, #上古战场机器人类型 19
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| | | ntDestructible, #场景内可破坏的 19
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| | | ntHelpBattleRobot, #助战机器人 20
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| | | ntRobot, #机器人21
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| | | ntMax
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| | | ) = range(22)
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| | | ) = range(23)
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| | |
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| | |
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| | | (Def_SkillFuncType_Common, #0为通用技能
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