| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
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| | |
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| | | #游戏对象属性--------------------------------------------
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| | | Def_Calc_AllAttrType_MAX = 130
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| | | Def_Calc_AllAttrType_MAX = 131
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| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
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| | | TYPE_Calc_AttrList = (
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| | | #基础属性
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| | |
| | | TYPE_Calc_WingHPPer, # 翅膀生命百分比
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| | | TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
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| | | TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
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| | | TYPE_Calc_ProDef, # 当前防护值
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| | | ) = range(1, Def_Calc_AllAttrType_MAX)
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| | |
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| | |
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| | |
| | | Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick
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| | | Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级
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| | | Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级
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| | | Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级
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| | | Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数
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| | | Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数
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| | | Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
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| | |
| | | TYPE_Map_Tick_ProcessMinute = 10 #每分钟触发事件
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| | | TYPE_Map_Tick_ProcessFiveMinute = 11 #五分钟触发事件
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| | | TYPE_Map_Tick_BossAITick = 12 #BOSSAI间隔,此处不包含召唤兽,外层控制
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| | | TYPE_Map_Tick_PetAITick = 13 #宠物AI间隔特殊处理
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| | |
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| | | TYPE_Map_Tick_Time = [
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| | | 1000 * 60 * 3 , #0 回报当前地图活跃人数(3分钟一次)
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| | |
| | | 1000 * 10 , #9 战盟战10秒刷新排行榜
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| | | 1000 * 60 , #10 每分钟触发事件
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| | | 1000 * 60 * 5 , #11 五分钟触发事件
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| | | 800, #12 BOSS 宠物 镖车的AI间隔
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| | | 800, #12 BOSS 镖车的AI间隔
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| | | 3000, #13 宠物AI特殊处理间隔
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| | | ]
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| | |
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| | | TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time )
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| | |
| | |
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| | | #---SetDict 玩家字典KEY,不存于数据库---
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| | | # key的长度不能超过29个字节
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| | | Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
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| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
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| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
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| | | Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家
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| | |
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
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| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
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| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
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| | | Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值
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| | | Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID)
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| | | Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
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| | | Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord" # 充值豪礼领取信息记录,按二进制位标示
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| | |
| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
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| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
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| | | TriggerType_ProDefValue, # 神兵护盾值下降时 62
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| | | ) = range(1, 63)
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| | | TriggerType_LockHP, # 锁血触发技能 63
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| | | TriggerType_BeLuckyHit, # 被会心一击触发技能 64
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| | | TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
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| | | ) = range(1, 66)
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| | |
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| | |
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| | | # NPC功能类型定义
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| | |
| | | ntPet,
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| | | ntTouchKill, #触碰后自杀类 17
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| | | ntUndeath, #不死类型 18
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| | | ntRobot, #上古战场机器人类型 19
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| | | ntDestructible, #场景内可破坏的 19
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| | | ntHelpBattleRobot, #助战机器人 20
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| | | ntRobot, #机器人21
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| | | ntMax
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| | | ) = range(22)
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| | | ) = range(23)
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| | |
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| | |
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| | | (Def_SkillFuncType_Common, #0为通用技能
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