| | |
| | | PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver, False)
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| | |
|
| | | # 击晕触发
|
| | | if curSkill.GetSkillTypeID() == ChConfig.Def_SkillID_AtkerFaint:
|
| | | GameWorld.DebugLog(" 击晕目标: atkID=%s,curID=%s" % (buffOwner.GetID(), curObj.GetID()))
|
| | | if SkillCommon.GetBuffStateType(curSkill) == ChConfig.Def_PlayerState_Stun:
|
| | | GameWorld.DebugLog(" 击晕目标: atkID=%s,curID=%s,buffSkillID=%s" % (buffOwner.GetID(), curObj.GetID(), curSkill.GetSkillID()))
|
| | | PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, None, ChConfig.TriggerType_Faint, tick)
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| | |
|
| | | #是否是持续性技能
|