ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4606,7 +4606,9 @@ if beforePointList[i] != afterPointList[i]: diffPointAttrList.append(attrID) SkillShell.RefreshElementSkillByAttr(curPlayer, diffPointAttrList) # 更新开服活动灵根数据 OpenServerCampaign.UpdOpenServerCampaignLingGenData(curPlayer) # 同步前端战力,因为有 SetFightPower 所以累加战力放在这里所有刷新及计算处理完后才处理,才能正常触发set同步前端 self.SendModuleFightPowerPack(curPlayer, mfpDict) billFuncCnt = len(PyGameData.g_refreshAttrBillboardFunc) # 只处理固定次数,防止死循环