ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartStar.py
@@ -65,15 +65,15 @@
        
    if len(cmdList) != 3:
        return
    classlv, equipPlace, starLV = cmdList
    ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
    classLV, equipPlace, starLV = cmdList
    ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
    if not ipyData:
        __GMHelpAnswer(curPlayer)
        return
    equipPackIndex = ipyData.GetGridIndex()
    ChEquip.SetEquipPartStar(curPlayer, equipPackIndex, starLV)
    ChEquip.NotifyEquipPartStar(curPlayer, equipPackIndex)
    ChEquip.RefreshPlayerEquipAttribute(curPlayer, classlv)
    ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
    playControl = PlayerControl.PlayerControl(curPlayer)
    playControl.RefreshPlayerAttrState()
    GameWorld.DebugAnswer(curPlayer, "设置%s阶%s部位星数为: %s" % (classLV, equipPlace, starLV))
@@ -83,8 +83,8 @@
def __GMHelpAnswer(curPlayer, errorMsg=""):
    if errorMsg:
        GameWorld.DebugAnswer(curPlayer, "%s" % errorMsg)
        GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 星数")
        GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 阶级 星数")
        GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 阶级 部位 星数")
    GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 星数")
    GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 阶级 星数")
    GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 阶级 部位 星数")
    
    return