| | |
| | | import IpyGameDataPY
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| | | import PyGameData
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| | | import EventShell
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| | | #import EquipZhuXian
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| | | #---------------------------------------------------------------------
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| | | GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
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| | | GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
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| | |
| | |
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| | | # 记录客户端伤害 {(objID, objType):[HurtHP, AttackType]}
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| | | g_ClientHurtDict = collections.OrderedDict()
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| | | g_UseSkillPlayerID = 0 # 全服攻击为单线程 记录的是当前使用技能的玩家 用于判断g_ClientHurtDict的归属
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| | |
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| | | #---------------------------------------------------------------------
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| | | ##C++调用函数, 重新读取所有技能
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| | |
| | | def GetSkillFireAim(curSkill):
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| | | return curSkill.GetTag()%10
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| | |
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| | | # 当前释放主动技能的玩家
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| | | def GetUseSkillPlayerID():
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| | | global g_UseSkillPlayerID
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| | | return g_UseSkillPlayerID
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| | |
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| | | # 客户端伤血列表,修改了遍历对象和计算血量
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| | | def GetClientHurtDict():
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| | |
| | |
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| | | def ClearClientHurtDict(curPlayer):
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| | | global g_ClientHurtDict
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| | | global g_UseSkillPlayerID
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| | | g_ClientHurtDict = collections.OrderedDict()
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| | | g_UseSkillPlayerID = 0
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| | |
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| | |
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| | | def GetClientHurtByObj(objID, objType):
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| | |
| | | # 技能开始初始化客户端伤血列表
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| | | def InitClientHurtDict(curPlayer, curSkill, hurtList):
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| | | global g_ClientHurtDict
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| | | global g_UseSkillPlayerID
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| | | ClearClientHurtDict(curPlayer)
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| | |
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| | | #技能攻击最大数量
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| | |
| | | return False
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| | |
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| | | g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurobj.HurtHP, hurobj.AttackType]
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| | | |
| | | |
| | | g_UseSkillPlayerID = curPlayer.GetID()
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| | | return True
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| | | #---------------------------------------------------------------------
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| | | # 非客户端玩家释放的技能
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| | |
| | | # 玩家普通也是技能,正常是不会走到这边
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| | | return False
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| | |
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| | | if GetUseSkillPlayerID() != attacker.GetID():
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| | | # 非释放者
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| | | return False
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| | | |
| | | useSkillData = attacker.GetUseSkill()
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| | | if useSkillData and curSkill.GetSkillTypeID() != useSkillData.GetSkillTypeID():
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| | | # 默认群攻附加触发buff的对象与攻击对象一致
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| | | if not SkillCommon.IsBuff(curSkill):
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| | | return False
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| | | |
| | |
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| | | if not GetClientHurtDict():
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| | | return False
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| | |
| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
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| | | return False
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| | | #诛仙技能学习判断
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| | | #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian:
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| | | # if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID):
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| | | # return False
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| | |
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| | | #经验检测
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| | | skillLvUpNeedExp = upSkill.GetLVUpCostExp()
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| | |
| | | #可升级则激活升一级
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| | | EventShell.EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % selectSkillID, updSelectSkillLV)
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| | | # if not curElementSkillID or curElementSkillID == selectSkillID:
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| | | # #正在使用的专精技能,则立即生效
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| | | # isChangeSkill = True
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| | | if curElementSkillID == selectSkillID:
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| | | #正在使用的专精技能,则立即生效
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| | | isChangeSkill = True
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| | | else: # 使用
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| | | if not activeSkillLV:
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| | | #未激活不能使用
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| | |
| | | #--- 1. 先取得触发技能---
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| | |
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| | | #先检查数据库有没该类技能,如果最高等级不一样会找不到
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| | | exSkill = GameWorld.GetGameData().FindSkillByType(skillEnhanceID, skillLV)
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| | | #exSkill = GameWorld.GetGameData().FindSkillByType(skillEnhanceID, skillLV)
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| | | exSkill = GameWorld.GetGameData().GetSkillBySkillID(skillEnhanceID)
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| | | #异常
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| | | if not exSkill:
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| | | GameWorld.ErrLog("对象 = %s, 找不到附加技能ID = %s, skillLv = %s"%(attacker.GetID() , skillEnhanceID , useSkill.GetSkillLV()))
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| | |
| | |
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| | | #这个技能是Buff
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| | | if SkillCommon.IsBuff(curSkill):
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| | | if ChConfig.Def_SkillType_LstPlsBuffAtk == curSkill.GetSkillType():
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| | | if curSkill.GetSkillType() in [ChConfig.Def_SkillType_LstPlsBuffAtk, ChConfig.Def_SkillType_PassiveLstPlsBuffAtk]:
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| | | defender = attacker
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| | | return __DoLogic_AddBuff(attacker, defender, curSkill, isEnhanceSkill, tick, tagRoundPosX, tagRoundPosY)
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| | |
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| | |
| | | GameWorld.DebugLog("释放被动触发技能 : %s- %s"%(skillAim, curSkill.GetSkillID()))
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| | |
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| | | if skillAim == ChConfig.Def_UseSkillAim_None:
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| | | if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
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| | | if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List and affectTag != ChConfig.Def_UseSkillTag_Self:
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| | | if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
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| | | owner = NPCCommon.GetNpcObjOwnerDetail(target)
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| | | if owner and owner.GetID() == attacker.GetID():
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