hxp
2022-04-25 826e5b0eb64b5083855dba01591840ab526c87c7
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -26,8 +26,11 @@
import NetPackCommon
import DataRecordPack
import PlayerFamily
import PyDataManager
import PlayerViewCache
import time
import random
Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
@@ -444,7 +447,7 @@
def MapServer_UpdateBillboard(billInfoDict, tick):
    '''地图更新排行榜, 通用
    {"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo,
    "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3}
    "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort}
    '''
    
    bType = billInfoDict["Type"]
@@ -477,14 +480,12 @@
    
    gameWorld = GameWorld.GetGameWorld()
    lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
    autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次
    autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次
    if autoSort:
        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
    #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
    
    UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
    gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
    #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
    
    exInfo = billInfoDict["ExInfo"]
    # 以下为榜单附加特殊处理
@@ -506,20 +507,61 @@
        if job in ShareDefine.JobFightPowerBillboardDict:
            jobBType = ShareDefine.JobFightPowerBillboardDict[job]
            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
            gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
            #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
            
    return
def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
    key = Def_Key_BillboardNeedSort % bType
    needSort = gameWorld.GetDictByKey(key)
    if not autoSort and isUpd and not needSort:
        gameWorld.SetDict(key, 1)
    elif autoSort and needSort:
        gameWorld.SetDict(key, 0)
def GetBillboardOperateInfo(curPlayer):
    # 排行榜中所保存的运营商相关信息
    platform = curPlayer.GetAccID()
    if platform in ["tencent"]:
        return curPlayer.GetOperateInfo()
    return platform
def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
    ## 更新玩家排行榜
    # @param curPlayer: 可能为None
    playerOpInfo = ""
    playerJob = 0
    playerName = ""
    playerRealmLV = 0
    if curPlayer:
        playerID = curPlayer.GetID()
        playerJob = curPlayer.GetJob()
        playerName = curPlayer.GetName()
        playerRealmLV = curPlayer.GetOfficialRank()
        playerOpInfo = GetBillboardOperateInfo(curPlayer)
    else:
        socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
        if socialPlayer:
            playerJob = socialPlayer.playerInfo.Job
            playerName = socialPlayer.playerInfo.PlayerName
            playerRealmLV = socialPlayer.playerInfo.RealmLV
        else:
            curCache = PlayerViewCache.FindViewCache(playerID)
            if curCache:
                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
                playerJob = cacheDict["Job"]
                playerName = cacheDict["Name"]
                playerRealmLV = cacheDict["RealmLV"]
    if not playerName and playerID < 10000:
        playerJob = random.choice([1, 2])
        playerName = "testName%s" % playerID
        playerRealmLV = random.randint(1, 10)
        
    #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
    if bType in ShareDefine.BTValue1_OfficialRankList:
        value1 = playerRealmLV
    tick = GameWorld.GetGameWorld().GetTick()
    gameWorld = GameWorld.GetGameWorld()
    lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
    autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
    if autoSort:
        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
    return
#---------------------------------------------------------------------
@@ -604,6 +646,7 @@
                       % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
    if not autoSort:
        #不自动排序
        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
        return True
    
    #重新排序排行榜