ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
@@ -21,6 +21,7 @@
import PlayerFamilyRedPacket
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
## GM命令执行入口
@@ -31,11 +32,12 @@
def OnExec(curPlayer, paramList):
    GameWorld.DebugLog("执行GameServer->SetRedPacket: %s" % paramList)
    if not paramList:
#        GameWorld.DebugAnswer(curPlayer, "清除所有类型红包:SetRedPacket 0")
#        GameWorld.DebugAnswer(curPlayer, "清除指定类型红包:SetRedPacket 0 类型A 类型B ...")
#        GameWorld.DebugAnswer(curPlayer, "发送全服系统红包:SetRedPacket 36 红包编号 个数")
#        GameWorld.DebugAnswer(curPlayer, "全服系统红包编号:126~130")
#        GameWorld.DebugAnswer(curPlayer, "红包类型:36-全服红包;33-节日成就")
#        GameWorld.DebugAnswer(curPlayer, "---------------------------")
#        GameWorld.DebugAnswer(curPlayer, "清所有红包:SetRedPacket 0")
#        GameWorld.DebugAnswer(curPlayer, "清指定红包:SetRedPacket 0 类型A 类型B ...")
#        GameWorld.DebugAnswer(curPlayer, "发指定红包:SetRedPacket 1 红包编号 个数")
#        GameWorld.DebugAnswer(curPlayer, "设置抢红包:SetRedPacket 2 红包功能  可抢数 已抢额度")
#        GameWorld.DebugAnswer(curPlayer, "红包功能:1-开服红包;2-节日红包")
        return
    
    paramA = paramList[0]
@@ -75,20 +77,27 @@
                    continue
                NetPackCommon.SendFakePack(curPlayer, sendPack)
                
    elif paramA == 36:
    elif paramA == 1:
        redPackID = paramList[1] if len(paramList) > 1 else 0
        sendCount = paramList[2] if len(paramList) > 2 else 0
        sendCount = min(100, sendCount)
        canSendRedPacketIDList = range(126, 130 + 1) + []
        if redPackID not in canSendRedPacketIDList or not sendCount:
            GameWorld.DebugAnswer(curPlayer, "发送全服系统红包参数错误!")
        ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPackID)
        if not ipyData:
            return
        getType = ipyData.GetGetType()
        wayType = PlayerFamilyRedPacket.GetRedPackGetWayType(getType)
        if wayType == ShareDefine.RedPackWayType_Family:
            return
        openTime = ipyData.GetPacketOpenTime() # 如果有指定发放时间的
        if openTime:
            sendCount = 1
        for _ in xrange(sendCount):
            PlayerFamilyRedPacket.CreateSystemRedPacket(redPackID)
        GameWorld.DebugAnswer(curPlayer, "成功发送红包编号:%s 共:%s个" % (redPackID, sendCount))
        
    else:
        GameWorld.DebugAnswer(curPlayer, "红包命令参数错误!")
    return
def __ResetSendState(delTypeList):