xdh
2019-07-10 8305a5153495bed079462c629f9902174a0e5b6e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -41,6 +41,7 @@
import PassiveBuffEffMng
import CrossPlayerData
import PlayerWeekParty
import PlayerPet
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -373,7 +374,7 @@
        GameWorld.DebugLog("OnPlayerChangeHorse() pack(%s) no horse(%s) item" \
                           % (ShareDefine.rptTempSwap, horseItemID))
        return
    curHorse.SetUserAttr(ShareDefine.Def_IudetHorsePetSkinIndex, GetHorsePetSkinIndex(curPlayer, 1, horseIndex))
    #检查玩家状态是否可以换装
    if not ChEquip.CheckPlayerCanEquipItem(curPlayer):
        return
@@ -733,7 +734,6 @@
    #EventReport.WriteEvent_horse_class(curPlayer, horseLV, curExp, delCnt, updClassLV, updExp)
    return
## 坐骑阶级提升
#  @param curPlayer
#  @param horseID: 坐骑id
@@ -797,6 +797,7 @@
# @return None
def PlayerHorseLogin(curPlayer):
    Sync_HorseClassData(curPlayer)
    SyncHorsePetSkinData(curPlayer)
    return
@@ -1003,3 +1004,178 @@
            maxLV = horseLV
    return maxLV
        
def IsHorseMaxLV(curPlayer, horseID):
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
    if horseLV <= 0:
        return
    horseIpyData = IpyGameDataPY.GetIpyGameData("Horse", horseID)
    if not horseIpyData:
        return
    maxLV = horseIpyData.GetMaxLV()
    return horseLV >= maxLV
#============================骑宠觉醒=============================
#// A5 29 骑宠觉醒 #tagCMHorsePetAwake
#
#struct    tagCMHorsePetAwake
#{
#    tagHead        Head;
#    WORD    Type;    // 1-坐骑 2-灵宠
#    DWORD    ID;    // 对应坐骑表灵宠表ID
#    DWORD    EatItemID;    // 吞噬的物品ID
#};
def OnHorsePetAwake(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    skintype = curPackData.Type
    horsePetID = curPackData.ID
    eatItemID = curPackData.EatItemID
    if not IpyGameDataPY.GetIpyGameDataByCondition('HorsePetSkin', {'Type':skintype, 'ID':horsePetID}):
        return
    if skintype == 1:
        if not IsHorseMaxLV(curPlayer, horsePetID):
            GameWorld.DebugLog('骑宠觉醒 对应骑宠未满级 horsePetID=%s'%horsePetID)
            return
    else:
        if not PlayerPet.IsPetMaxLV(curPlayer, horsePetID):
            GameWorld.DebugLog('骑宠觉醒 对应骑宠未满级 horsePetID=%s'%horsePetID)
            return
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    curSkinLV, curSkinIndex = skinData/100, skinData%100
    ipyData = IpyGameDataPY.GetIpyGameData('HorsePetSkin', skintype, horsePetID, curSkinLV)
    if not ipyData:
        return
    upNeedExp = ipyData.GetNeedExp()
    if not upNeedExp:
        GameWorld.DebugLog('骑宠觉醒 已满级')
        return
    curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), 0)
    curItem = GameWorld.GetGameData().GetItemByTypeID(eatItemID)
    if not curItem:
        return
    curEff = curItem.GetEffectByIndex(1)
    curEffID = curEff.GetEffectID()
    if curEffID != ChConfig.Def_Effect_HorsePetSkinExp:
        return
    addExp = curEff.GetEffectValue(0)
    if not addExp:
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(eatItemID, itemPack, 1)
    if not hasEnough:
        GameWorld.DebugLog("OnHorsePetAwake() item(%s[%s]) isn't enough" % (eatItemID, 1))
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_HorsePetAwake)
    updExp = curExp + addExp
    updSkinLV = curSkinLV
    updSkinIndex = curSkinIndex
    if updExp >= upNeedExp:
        for _ in xrange(10):
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('HorsePetSkin', skintype, horsePetID, updSkinLV+1)
            if not ipyData:
                break
            if updExp < upNeedExp:
                break
            updExp -= upNeedExp
            updSkinLV += 1
            updSkinIndex = ipyData.GetSkinIndex()
            upNeedExp = ipyData.GetNeedExp()
    updSkinData = updSkinLV*100+updSkinIndex
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), updSkinData)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), updExp)
    if curSkinIndex != updSkinIndex:
        __DoHorsePetSkinChange(curPlayer, skintype, horsePetID, updSkinIndex)
    SyncHorsePetSkinData(curPlayer, [[skintype, horsePetID]])
    return
#// A5 30 骑宠外观选择 #tagCMHorsePetSkinSelect
#struct    tagCMHorsePetSkinSelect
#{
#    tagHead        Head;
#    WORD    Type;    // 1-坐骑 2-灵宠
#    DWORD    ID;    // 对应坐骑表灵宠表ID
#    BYTE    SkinIndex;    // 外观索引
#};
def OnHorsePetSkinSelect(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    skintype = curPackData.Type
    horsePetID = curPackData.ID
    skinIndex = curPackData.SkinIndex
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('HorsePetSkin', {'Type':skintype, 'ID':horsePetID, 'SkinIndex':skinIndex})
    if not ipyData:
        return
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    curSkinLV, curSkinIndex = skinData/100, skinData%100
    if skinIndex == curSkinIndex:
        return
    if curSkinLV < ipyData.GetSkinLV():
        return
    updSkinData = curSkinLV*100+skinIndex
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), updSkinData)
    __DoHorsePetSkinChange(curPlayer, skintype, horsePetID, skinIndex)
    SyncHorsePetSkinData(curPlayer, [[skintype, horsePetID]])
    return
def __DoHorsePetSkinChange(curPlayer, skinType, horsePetID, skinIndex):
    ##骑宠觉醒外观更换
    ChEquip.ChangeEquipfacadeByHorsePetSkin(curPlayer, skinType, skinIndex)
    if skinType == 1:#坐骑
        playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
        #无指定道具
        if itemRideHorse.IsEmpty():
            return
        ipyData = IpyGameDataPY.GetIpyGameData("Horse", horsePetID)
        if not ipyData:
            return
        horseItemID = ipyData.GetItemID()
        if itemRideHorse.GetItemTypeID() != horseItemID:
            return
        itemRideHorse.SetUserAttr(ShareDefine.Def_IudetHorsePetSkinIndex, skinIndex)
    elif skinType == 2:#灵宠
        pass
    return
def GetHorsePetSkinIndex(curPlayer, skintype, horsePetID):
    # 获取骑宠觉醒外观索引
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    return skinData%100
def SyncHorsePetSkinData(curPlayer, skinList=None):
    if not skinList:
        skinList = []
        ipyMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetHorsePetSkinCount()):
            ipyData = ipyMgr.GetHorsePetSkinByIndex(i)
            if [ipyData.GetType(), ipyData.GetID()] not in skinList:
                skinList.append([ipyData.GetType(), ipyData.GetID()])
    packData = ChPyNetSendPack.tagMCHorsePetSkinData()
    packData.Clear()
    packData.InfoList = []
    for skintype, horsePetID in skinList:
        skinInfo = ChPyNetSendPack.tagMCHorsePetSkinInfo()
        skinInfo.Type = skintype
        skinInfo.ID = horsePetID
        curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), 0)
        skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
        if not curExp and not skinData:
            continue
        curSkinLV, curSkinIndex = skinData/100, skinData%100
        skinInfo.Exp = curExp
        skinInfo.SkinLV = curSkinLV
        skinInfo.SkinIndex = curSkinIndex
        packData.InfoList.append(skinInfo)
    packData.Num = len(packData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return