| | |
| | | import ShareDefine
|
| | | #import PlayerExam
|
| | | import PlayerDBGSEvent
|
| | | import MergeBroadcast
|
| | | #import PlayerManorWar
|
| | | #import GameWorldShopItem
|
| | | #import GameWorldActionTeHui
|
| | | import GameWorldAverageLv
|
| | | #import GameWorldMergeBoss
|
| | | #import GameWorldMergeKing
|
| | | #import GameWorldMergePK
|
| | | import CrossRealmPK
|
| | | import GameWorldFamilyWar
|
| | | import PlayerFamilyParty
|
| | | import IpyGameDataPY
|
| | |
| | | import PlayerFamilySWRH
|
| | | import GameWorldBoss
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import GameWorldProcess
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import PlayerStore
|
| | |
|
| | | from types import IntType
|
| | | import time
|
| | |
| | | ATTR_CALL_TIME = ['weekday', 'year', 'month', 'day', 'hour', 'minute']
|
| | |
|
| | | (
|
| | | OperationAction_OpenServerDay, # 信息所属开服天
|
| | | OperationAction_ReloadSign, # 信息重载标记
|
| | | OperationAction_TodayInfo, # 当日的活动信息
|
| | | OperationAction_MapServerInfo, # 同步地图的活动信息
|
| | | ) = range(3)
|
| | |
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_ExpRate][0]
|
| | | if ipyData:
|
| | | Sync_OperationAction_ExpRate(ipyData, curPlayer)
|
| | | # BOSS复活活动进行中
|
| | | if ShareDefine.OperationActionName_BossReborn in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_BossReborn][0]
|
| | | if ipyData:
|
| | | GameWorldBoss.Sync_OperationAction_BossReborn(ipyData, curPlayer)
|
| | |
|
| | | # 仙界盛典活动进行中
|
| | | if ShareDefine.OperationActionName_FairyCeremony in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
|
| | | if ipyData:
|
| | | PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
|
| | | |
| | | # 新仙界盛典活动进行中
|
| | | if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
|
| | | if ipyData:
|
| | | PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
|
| | | # 多倍修行点活动进行中
|
| | | if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
|
| | |
| | | dictName = ChConfig.Def_WorldKey_OperationActionState % actName
|
| | | state = gameWorld.GetDictByKey(dictName)
|
| | |
|
| | | sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
|
| | | sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
|
| | | sendMapServerMsgDict[ShareDefine.ActKey_State] = state
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
|
| | |
|
| | |
| | | key = "OperationActionInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if OperationActionInfo and OperationActionInfo[OperationAction_OpenServerDay] == openServerDay:
|
| | | serverTime = GameWorld.GetServerTime()
|
| | | curHour = serverTime.hour
|
| | | reloadSignHour = 0 if curHour < 5 else 5
|
| | | reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
|
| | | if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
|
| | | return False, OperationActionInfo
|
| | |
|
| | | # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
|
| | | serverTime = GameWorld.GetServerTime()
|
| | | curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
|
| | | curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | | GameWorld.Log("加载本日运营活动信息: %s, openServerDay=%s" % (curDateTime, openServerDay))
|
| | |
|
| | | customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
|
| | | operationActionDict = {}
|
| | | mapServerOperationActionDict = {}
|
| | | serverID = GameWorld.GetServerID()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
|
| | | GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s =====" |
| | | % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
|
| | | |
| | | for actName in ShareDefine.OperationActionNameList:
|
| | |
|
| | | # 取出本活动所属本服ID的所有配置
|
| | | curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
|
| | | |
| | | GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
|
| | | needStartList = [] # [startDateTime, ...]
|
| | | needEndList = [] # [endDateTime, ...]
|
| | | needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
|
| | |
| | | # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
|
| | | for ipyData in curServerActIpyDataList:
|
| | |
|
| | | cfgID = ipyData.GetCfgID()
|
| | | startDateStr = ipyData.GetStartDate()
|
| | | endDateStr = ipyData.GetEndDate()
|
| | | |
| | | GameWorld.Log(" cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s" |
| | | % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
|
| | | # 按开服天开的
|
| | | if startDateStr.isdigit() and endDateStr.isdigit():
|
| | | startServerDay, endServerDay = int(startDateStr), int(endDateStr)
|
| | | #结束日可能还需要处理广播之类,所以这里需要+1
|
| | | if openServerDay > endServerDay + 1:
|
| | | GameWorld.Log(" 当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
|
| | | continue
|
| | | openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay))
|
| | | endServerDateTime = curDateTime + datetime.timedelta(days=(endServerDay-openServerDay))
|
| | | startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
|
| | | endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
|
| | | GameWorld.Log(" 开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
|
| | | elif actName not in ShareDefine.FeastOperationActionNameList:
|
| | | if openServerDay <= customMaxServerDay:
|
| | | GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
|
| | | continue
|
| | | customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
|
| | | curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, |
| | | customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
|
| | | if curStartDateTime <= customMaxServerDateTime:
|
| | | GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
|
| | | continue
|
| | | |
| | | if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
|
| | | startHMStrList = ipyData.GetStartTimeList()
|
| | | endHMStrList = ipyData.GetEndTimeList()
|
| | |
| | |
|
| | | notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
|
| | | notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
|
| | | notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
|
| | |
|
| | | if len(startHMStrList) != len(endHMStrList):
|
| | | GameWorld.ErrLog("活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s" % (actName, ipyData.GetCfgID()))
|
| | | GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" |
| | | % (actName, cfgID, startHMStrList, endHMStrList))
|
| | | continue
|
| | | |
| | | resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
|
| | | if resetType == 1:
|
| | | startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
|
| | | endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
|
| | | elif resetType == 2:
|
| | | startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) |
| | | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
|
| | | else:
|
| | | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
|
| | | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
|
| | | |
| | | advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的
|
| | | GameWorld.Log(" resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s" |
| | | % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes))
|
| | |
|
| | | startList = [] # [startDateTime, ...]
|
| | | endList = [] # [endDateTime, ...]
|
| | | startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
|
| | | endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
|
| | | loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
|
| | | isActivity = False # 有需要处理开关时间的(开始、结束)
|
| | | isNotify = False
|
| | | isAdvanceNotice = False
|
| | | isEnd = False
|
| | | # 没配置时分的代表全天, 只要开始或结束时分没配都算
|
| | | if not startHMStrList or not endHMStrList:
|
| | | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
|
| | | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束天隔天0点
|
| | | startDateTime = startDayDate
|
| | | endDateTime = endDayDate
|
| | | startList.append(startDateTime)
|
| | | endList.append(endDateTime)
|
| | | # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置
|
| | | # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置
|
| | | if startDayDate <= curDateTime <= endDayDate:
|
| | | needStartList.append(startDateTime)
|
| | | needEndList.append(endDateTime)
|
| | | isActivity = True
|
| | | isEnd = (curDateTime == endDayDate)
|
| | |
|
| | | # 每天按时段开启的,支持多时段
|
| | | else:
|
| | | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
|
| | | endDayDate = datetime.datetime.strptime("%s 23:59:59" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束天23点59分59秒
|
| | | if startDayDate <= curDateTime <= endDayDate:
|
| | | isEnd = (curDateTime == endDayDate)
|
| | | for hmIndex, startHMStr in enumerate(startHMStrList):
|
| | | endHMStr = endHMStrList[hmIndex]
|
| | | # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
|
| | |
| | | needEndList.append(endDateTime)
|
| | | isActivity = True
|
| | |
|
| | | if advanceMinutes and startDayDate:
|
| | | advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes)
|
| | | if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day:
|
| | | isAdvanceNotice = True
|
| | | GameWorld.Log(" advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice))
|
| | | GameWorld.Log(" startList=%s" % (startList))
|
| | | GameWorld.Log(" end List=%s" % (endList))
|
| | | GameWorld.Log(" needStartList=%s" % (needStartList))
|
| | | GameWorld.Log(" need EndList=%s" % (needEndList))
|
| | | |
| | | for dtIndex, startDateTime in enumerate(startList):
|
| | | endDateTime = endList[dtIndex]
|
| | | # 广播 - 相对实际开始时间
|
| | | for notifyMinute, notifyInfo in notifyInfoDictStart.items():
|
| | | notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute)
|
| | | if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
|
| | | needNotifyDict[notifyDateTime] = notifyInfo
|
| | | startNotifyDict[notifyDateTime] = notifyInfo
|
| | | isNotify = True
|
| | |
|
| | | # 广播 - 相对实际结束时间
|
| | | for notifyMinute, notifyInfo in notifyInfoDictEnd.items():
|
| | | notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute)
|
| | | if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
|
| | | needNotifyDict[notifyDateTime] = notifyInfo
|
| | | endNotifyDict[notifyDateTime] = notifyInfo
|
| | | isNotify = True
|
| | | |
| | | if not isActivity and not isNotify:
|
| | | |
| | | # 广播 - 循环广播
|
| | | if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
|
| | | loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
|
| | | loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
|
| | | notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
|
| | | loopCount, loopMaxCount = 0, 100
|
| | | while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
|
| | | loopCount += 1
|
| | | notifyDateTime = startDateTime + datetime.timedelta(minutes=loopMinutes*loopCount)
|
| | | if notifyDateTime >= endDateTime:
|
| | | break
|
| | | if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
|
| | | loopNotifyDict[notifyDateTime] = notifyInfo
|
| | | isNotify = True
|
| | | |
| | | if startNotifyDict or endNotifyDict or loopNotifyDict:
|
| | | GameWorld.Log(" startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict))
|
| | | GameWorld.Log(" end NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict))
|
| | | GameWorld.Log(" loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys()))
|
| | | needNotifyDict.update(startNotifyDict)
|
| | | needNotifyDict.update(endNotifyDict)
|
| | | needNotifyDict.update(loopNotifyDict)
|
| | | |
| | | if not isActivity and not isNotify and not isAdvanceNotice:
|
| | | continue
|
| | |
|
| | | GameWorld.Log(" 本日需要处理的运营活动信息: actName=%s,cfgID=%s,actMark=%s" % (actName, ipyData.GetCfgID(), ipyData.GetActMark()))
|
| | | if isActivity:
|
| | | if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
|
| | | GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
|
| | | # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
|
| | | if isActivity or isAdvanceNotice:
|
| | | if not activityIpyData or (isActivity and not isEnd):
|
| | | activityIpyData = ipyData
|
| | | activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
|
| | | |
| | | if startDayDate <= curDateTime < endDayDate:
|
| | | dayIndex = 0
|
| | | actIDDateTime = startDayDate
|
| | | isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
|
| | | # 按时段开的默认每天重置
|
| | | if isDayRest or (startHMStrList and endHMStrList):
|
| | | dayIndex = (curDateTime - startDayDate).days
|
| | | actIDDateTime += datetime.timedelta(days=dayIndex)
|
| | | actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
|
| | | activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
|
| | | activityInfoDict[ShareDefine.ActKey_ID] = actID
|
| | | GameWorld.Log(" isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID))
|
| | | |
| | | needStartList.sort()
|
| | | needEndList.sort()
|
| | | |
| | | mapServerOperationActionDict[actName] = activityInfoDict
|
| | | GameWorld.Log(" activityInfoDict=%s" % (activityInfoDict))
|
| | |
|
| | | if activityIpyData or needStartList or needEndList or needNotifyDict:
|
| | | # activityIpyData 可能为None
|
| | | operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict]
|
| | | # 新增运营活动只要在此处添加同步MapServer所需要的数据字典即可,其他逻辑均为公共逻辑
|
| | | mapServerOperationActionDict[actName] = __GetOperationActionMapServerInfoDict(curDateTime, actName, activityIpyData)
|
| | |
|
| | | OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, operationActionDict, mapServerOperationActionDict])
|
| | | OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict])
|
| | |
|
| | | GameWorld.Log("本日运营活动信息加载完毕!isRefreshState=%s" % isRefreshState)
|
| | | GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
|
| | | GameWorld.Log(" operationActionDict=%s" % operationActionDict)
|
| | | GameWorld.Log(" mapServerOperationActionDict=%s" % mapServerOperationActionDict)
|
| | | |
| | | GameWorld.Log("=============================================================")
|
| | | if isRefreshState:
|
| | | Dispose_OperationActionState(True)
|
| | |
|
| | |
| | | def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
|
| | | ## 获取运营活动本服务器对应的配置数据列表
|
| | |
|
| | | if not hasattr(ipyDataMgr, "Get%sCount" % actName):
|
| | | GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
|
| | | return []
|
| | | |
| | | # 所有配置先按活动标识归组
|
| | | platform = GameWorld.GetPlatform()
|
| | | actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
|
| | | actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
|
| | | for cfgIndex in xrange(actCfgCount):
|
| | | ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
|
| | | actMark = ipyData.GetActMark()
|
| | | platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList()
|
| | | if platformList and platform not in platformList:
|
| | | GameWorld.Log("非本平台活动,不取!platform=%s,platformList=%s,actName=%s,cfgID=%s" % (platform, platformList, actName, ipyData.GetCfgID()))
|
| | | continue
|
| | | serverIDTuple = tuple(ipyData.GetServerIDList())
|
| | |
|
| | | serverIpyDataDict = actGroupDict.get(actMark, {})
|
| | |
| | | if isGeneral:
|
| | | curServerActIpyDataList += generalIpyDataList
|
| | | return curServerActIpyDataList
|
| | |
|
| | | def __GetOperationActionMapServerInfoDict(curDateTime, actName, ipyData):
|
| | | ## 获取运营活动同步到地图服务器的信息字典 |
| | | if not ipyData:
|
| | | return {}
|
| | | |
| | | startDateStr = ipyData.GetStartDate()
|
| | | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
|
| | | dayIndex = (curDateTime - startDayDate).days # 当前日期在活动期间的天索引
|
| | | if dayIndex < 0:
|
| | | GameWorld.DebugLog(" 不处理运营地图数据: startDateStr=%s,curDateTime=%s,startDayDate=%s,dayIndex=%s" |
| | | % (startDateStr, curDateTime, startDayDate, dayIndex))
|
| | | return {}
|
| | | |
| | | actID = int(time.mktime(startDayDate.timetuple()))
|
| | | |
| | | mapServerInfoDict = {}
|
| | | # 多倍经验活动
|
| | | if actName == ShareDefine.OperationActionName_ExpRate:
|
| | | mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
|
| | | ShareDefine.ActKey_AddExpRate:ipyData.GetAddExpRate()}
|
| | | # 消费返利活动
|
| | | elif actName == ShareDefine.OperationActionName_CostRebate:
|
| | | isDayReset = ipyData.GetIsDayReset()
|
| | | if isDayReset:
|
| | | # 每天重置的活动ID取当天的time值
|
| | | actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
|
| | | actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
|
| | | actID = int(time.mktime(actIDDateTime.timetuple()))
|
| | | templateIDList = ipyData.GetTemplateIDList()
|
| | | templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
|
| | | mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
|
| | | ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
|
| | | ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),
|
| | | ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
|
| | | ShareDefine.ActKey_IsDayReset:ipyData.GetIsDayReset(),
|
| | | ShareDefine.ActKey_TemplateID:templateID,
|
| | | ShareDefine.ActKey_TemplateIDList:templateIDList}
|
| | | # 限时特惠活动
|
| | | elif actName == ShareDefine.OperationActionName_SpringSale:
|
| | | isDayReset = ipyData.GetIsDayReset()
|
| | | if isDayReset:
|
| | | # 每天重置的活动ID取当天的time值
|
| | | actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
|
| | | actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
|
| | | actID = int(time.mktime(actIDDateTime.timetuple()))
|
| | | shopTypeList = ipyData.GetShopTypeList()
|
| | | todayShopType = shopTypeList[-1] if dayIndex >= len(shopTypeList) else shopTypeList[dayIndex]
|
| | | mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
|
| | | ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), |
| | | ShareDefine.ActKey_ShopTypeList:todayShopType}
|
| | | # Boss复活活动
|
| | | elif actName == ShareDefine.OperationActionName_BossReborn:
|
| | | mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
|
| | | # 限时礼包活动
|
| | | elif actName == ShareDefine.OperationActionName_FlashGiftbag:
|
| | | isDayReset = ipyData.GetIsDayReset()
|
| | | if isDayReset:
|
| | | # 每天重置的活动ID取当天的time值
|
| | | actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
|
| | | actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
|
| | | actID = int(time.mktime(actIDDateTime.timetuple()))
|
| | | giftbagTypeList = ipyData.GetGiftbagTypeList()
|
| | | todayGiftbag = giftbagTypeList[-1] if dayIndex >= len(giftbagTypeList) else giftbagTypeList[dayIndex]
|
| | | mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
|
| | | ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), |
| | | ShareDefine.ActKey_GiftbagTypeList:todayGiftbag}
|
| | | # 仙界盛典活动
|
| | | elif actName == ShareDefine.OperationActionName_FairyCeremony:
|
| | | mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
|
| | | # 多倍修行点活动
|
| | | if actName == ShareDefine.OperationActionName_RealmPoint:
|
| | | mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
|
| | | ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple()}
|
| | | return mapServerInfoDict
|
| | |
|
| | | def Dispose_OperationActionState(reloadRefresh=False):
|
| | | # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
|
| | |
| | | PlayerControl.WorldNotify(0, notifyKey, paramList)
|
| | |
|
| | | dictName = ChConfig.Def_WorldKey_OperationActionState % actName
|
| | | if not isReload and gameWorld.GetDictByKey(dictName) == state:
|
| | | preState = gameWorld.GetDictByKey(dictName)
|
| | | if not isReload and preState == state:
|
| | | #已经是这个状态了
|
| | | continue
|
| | | #更新字典值
|
| | | gameWorld.SetDict(dictName, state)
|
| | | sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
|
| | | sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
|
| | |
|
| | | dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
|
| | | curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
|
| | | if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
|
| | | if actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | #记录开启时世界等级
|
| | | worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
|
| | | |
| | | #此处为活动开启时
|
| | | if actName == ShareDefine.OperationActionName_BossReborn:
|
| | | #重置BOSS复活点
|
| | |
| | | elif actName == ShareDefine.OperationActionName_FairyCeremony:
|
| | | #重置仙界盛典
|
| | | PlayerFairyCeremony.ResetFairyCeremony()
|
| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
|
| | | #重置仙界盛典
|
| | | PlayerNewFairyCeremony.ResetNewFairyCeremony()
|
| | |
|
| | | if actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | #记录开启时世界等级
|
| | | worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
|
| | |
|
| | | if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
|
| | | sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
|
| | |
|
| | |
| | | pass
|
| | | elif actName == ShareDefine.OperationActionName_BossReborn:
|
| | | if isReload and ipyData:
|
| | | GameWorldBoss.Sync_OperationAction_BossReborn(ipyData)
|
| | | GameWorldBoss.SetBossRebornNeedPoint(True)
|
| | |
|
| | | elif actName == ShareDefine.OperationActionName_FairyCeremony:
|
| | | if isReload and ipyData:
|
| | | PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
|
| | | if state == 0:
|
| | | if preState != state and state == 0:
|
| | | PlayerFairyCeremony.OnFairyCeremonyEnd()
|
| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
|
| | | if isReload and ipyData:
|
| | | PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
|
| | | if preState != state and state == 0:
|
| | | PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
|
| | | |
| | | elif actName == ShareDefine.OperationActionName_RealmPoint:
|
| | | if isReload and ipyData:
|
| | | Sync_OperationAction_RealmPoint(ipyData)
|
| | | elif actName == ShareDefine.OperationActionName_FlashSale:
|
| | | if ipyData and preState != state:
|
| | | dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
|
| | | PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
|
| | | |
| | | #通知Mapserver,设置字典
|
| | | #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
|
| | |
|
| | | sendMapServerMsgDict[ShareDefine.ActKey_State] = state
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
|
| | |
|
| | | GameWorld.Log("运营活动变更: actName=%s,state=%s,dictName=%s, %s" % (actName, state, dictName, sendMapServerMsgDict))
|
| | | GameWorld.Log("运营活动变更: actName=%s,preState=%s,state=%s,dictName=%s, %s" % (actName, preState, state, dictName, sendMapServerMsgDict))
|
| | | return
|
| | |
|
| | | def Sync_OperationAction_ExpRate(ipyData, curPlayer=None):
|
| | |
| | | return
|
| | | if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
|
| | | return
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
|
| | | multiExpRateInfo.Clear()
|
| | | multiExpRateInfo.StartDate = ipyData.GetStartDate()
|
| | | multiExpRateInfo.EndtDate = ipyData.GetEndDate()
|
| | | multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
|
| | | multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
|
| | | multiExpRateInfo.ActivityTime = []
|
| | | for i, startTime in enumerate(ipyData.GetStartTimeList()):
|
| | | endTime = ipyData.GetEndTimeList()[i]
|
| | |
| | | ##多倍修行点活动信息通知
|
| | | if not ipyData:
|
| | | return
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
|
| | | multiRealmPointInfo.Clear()
|
| | | multiRealmPointInfo.StartDate = ipyData.GetStartDate()
|
| | | multiRealmPointInfo.EndtDate = ipyData.GetEndDate()
|
| | | multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
|
| | | multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
|
| | | multiRealmPointInfo.Multiple = ipyData.GetMultiple()
|
| | | multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
|
| | | multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
|
| | | if not curPlayer:
|
| | | # 全服广播在线玩家
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | |
| | | curTime = int(time.time())
|
| | | curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
|
| | |
|
| | | GameWorld.Log("加载本日日常活动信息: %s, weekDay=%s,openServerDay=%s" % (curDateStr, weekDay, openServerDay))
|
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | GameWorld.Log("===== 加载今天日常活动信息 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | |
|
| | | customDailyIDList = []
|
| | | dailyTimeInfoList = []
|
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
|
| | | GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
|
| | | customIDList = []
|
| | | todayCustomIDList = []
|
| | | for customIpyData in customIpyDataList:
|
| | | dataID = customIpyData.GetID()
|
| | | dailyID = customIpyData.GetDailyID()
|
| | | if dailyID not in customDailyIDList:
|
| | | customDailyIDList.append(dailyID)
|
| | | customIDList.append(dataID)
|
| | | if customIpyData.GetOpenServerDay() == openServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | isCustom = True
|
| | | dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
|
| | | GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
|
| | | GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
|
| | | else:
|
| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
|
| | | |
| | | GameWorld.Log(" 处理常规日常活动配置")
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | dailyActionCount = ipyDataMgr.GetDailyActionCount()
|
| | | for i in xrange(dailyActionCount):
|
| | | dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i)
|
| | | dailyID = dailyIpyData.GetDailyID()
|
| | | openServerDayLimit = dailyIpyData.GetOpenServerDay()
|
| | |
|
| | | if openServerDay < openServerDayLimit:
|
| | | GameWorld.Log(" 不是日常活动开启天数: dailyID=%s,openServerDayLimit=%s" % (dailyID, openServerDayLimit))
|
| | | # 是当天开服天定制活动的不处理常规活动
|
| | | if dailyID in customDailyIDList:
|
| | | GameWorld.Log(" 常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID)
|
| | | continue
|
| | |
|
| | | openTimeDict = eval(dailyIpyData.GetOpenTime())
|
| | | openTimeDict = dailyIpyData.GetOpenTimeDict()
|
| | | # 没有时间控制的,代表永久开放
|
| | | if not openTimeDict:
|
| | | todayActionInfo.append([dailyID])
|
| | | GameWorld.Log(" 增加本日日常活动信息: dailyID=%s" % dailyID)
|
| | | GameWorld.Log(" 增加本日常开日常活动信息: dailyID=%s" % dailyID)
|
| | | continue
|
| | |
|
| | | #如果星期key中存在 "0" 代表每日都开启
|
| | | if "0" not in openTimeDict and weekDay not in openTimeDict:
|
| | | GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
|
| | | continue
|
| | | openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
|
| | | dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
|
| | |
|
| | | notifyInfoDict = dailyIpyData.GetNotifyInfo()
|
| | | GameWorld.Log(" -----------------------")
|
| | | for isCustom, openTimeList, ipyData in dailyTimeInfoList:
|
| | | dailyID = ipyData.GetDailyID()
|
| | | notifyInfoDict = ipyData.GetNotifyInfo()
|
| | |
|
| | | openList = [] # [(时,分), ...]
|
| | | overList = [] # [(时,分), ...]
|
| | |
| | | notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
|
| | | OpenState = 1 # 定义开启状态为1
|
| | |
|
| | | openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
|
| | | for hour, minute in openTimeList:
|
| | | openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
|
| | |
|
| | |
| | | openList.append((openDateTime.hour, openDateTime.minute))
|
| | |
|
| | | # 精确关闭时间
|
| | | overDateTime = openDateTime + datetime.timedelta(minutes=dailyIpyData.GetDuration())
|
| | | overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
|
| | | overList.append((overDateTime.hour, overDateTime.minute))
|
| | |
|
| | | # goon 开启状态
|
| | |
| | | notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
|
| | |
|
| | | todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
|
| | | GameWorld.Log(" 增加本日日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (dailyID, openList, overList, goonStateDict, notifyDict))
|
| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
|
| | |
|
| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
|
| | | GameWorld.Log("本日日常活动信息加载完毕!")
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayDailyActionInfo[1]
|
| | |
|
| | | def Dispose_DailyActionState():
|
| | |
| | | #已经是这个状态了
|
| | | continue
|
| | |
|
| | | if state:
|
| | | # 骑宠争夺活动开始前同步有效人数到地图
|
| | | if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
|
| | | GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
|
| | | |
| | | #通知Mapserver,设置字典
|
| | | GameWorld.SendMapServerMsgEx(dictName, state)
|
| | | #更新字典值
|
| | |
| | | ## -------------------------------------------------------------------------------------------------
|
| | | def __GetFBStateEndTimeNotResetIDList():
|
| | | key = "FBStateEndTimeNotReset" # 结束时间状态不重置为0的数据ID
|
| | | FBStateEndTimeNotResetIDList = IpyGameDataPY.GetConfigEx(key)
|
| | | if FBStateEndTimeNotResetIDList == None:
|
| | | notResetIDList = IpyGameDataPY.GetConfigEx(key)
|
| | | if notResetIDList == None:
|
| | | mapStateTimeDict = {}
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
|
| | |
| | | dataID = fbStateTimeIpyData.GetID()
|
| | | dataMapID = fbStateTimeIpyData.GetDataMapID()
|
| | | startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
|
| | | endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
|
| | | endWeekDay, endHour, endMinute = startWeekDay, fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
|
| | | startTimeList, endTimeDict = mapStateTimeDict.get(dataMapID, [[], {}])
|
| | | startTimeList.append([startWeekDay, startHour, startMinute])
|
| | | endTimeDict[dataID] = [endWeekDay, endHour, endMinute]
|
| | |
| | | # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
|
| | | if endTime in startTimeList:
|
| | | FBStateEndTimeNotResetIDList.append(dataID)
|
| | | FBStateEndTimeNotResetIDList = IpyGameDataPY.SetConfigEx(key, FBStateEndTimeNotResetIDList)
|
| | | GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表: %s" % FBStateEndTimeNotResetIDList)
|
| | | return FBStateEndTimeNotResetIDList
|
| | | FBStateEndTimeNotResetIDList.sort()
|
| | | |
| | | # 加载定制表
|
| | | customStateTimeDict = {}
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
|
| | | customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
|
| | | dataID = customIpyData.GetID()
|
| | | dataMapID = customIpyData.GetDataMapID()
|
| | | openWeek, openDay = customIpyData.GetOpenServerWeek(), customIpyData.GetOpenServerDay()
|
| | | startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
|
| | | endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
|
| | | startTimeList, endTimeDict = customStateTimeDict.get(dataMapID, [[], {}])
|
| | | startTimeList.append([openWeek, openDay, startHour, startMinute])
|
| | | endTimeDict[dataID] = [openWeek, openDay, endHour, endMinute]
|
| | | customStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
|
| | | |
| | | FBStateEndTimeNotResetCustomIDList = []
|
| | | for dataMapID, timeInfo in customStateTimeDict.items():
|
| | | startTimeList, endTimeDict = timeInfo
|
| | | for dataID, endTime in endTimeDict.items():
|
| | | # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
|
| | | if endTime in startTimeList:
|
| | | FBStateEndTimeNotResetCustomIDList.append(dataID)
|
| | | FBStateEndTimeNotResetCustomIDList.sort()
|
| | | |
| | | notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
|
| | | GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
|
| | | GameWorld.Log(" 不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
|
| | | GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
|
| | | return notResetIDList
|
| | |
|
| | | def __GetTodayFBStateTimeInfo():
|
| | | key = "TodayFBStateTimeInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
|
| | | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
|
| | | return TodayFBStateTimeInfo[1]
|
| | | |
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | curDateTime = GameWorld.GetServerTime()
|
| | | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
|
| | | |
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | if openServerWeekday <= 0:
|
| | | GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
|
| | | return []
|
| | | |
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | GameWorld.Log("===== 加载今天副本状态时间表 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | |
| | | customMapIDList = [] # 本周有定制的副本数据地图ID列表
|
| | | fbStateTimeInfoList = []
|
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
|
| | | GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
|
| | | customIDList = [] # 本周定制的数据表ID
|
| | | todayCustomIDList = [] # 今天定制的数据表ID
|
| | | for customIpyData in customIpyDataList:
|
| | | dataID = customIpyData.GetID()
|
| | | dataMapID = customIpyData.GetDataMapID()
|
| | | if dataMapID not in customMapIDList:
|
| | | customMapIDList.append(dataMapID)
|
| | | customIDList.append(dataID)
|
| | | if customIpyData.GetOpenServerDay() == openServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
|
| | | GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
|
| | | GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
|
| | | else:
|
| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
|
| | | |
| | | GameWorld.Log(" 处理常规副本状态时间配置")
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
|
| | | fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
|
| | | dataID = fbStateTimeIpyData.GetID()
|
| | | dataMapID = fbStateTimeIpyData.GetDataMapID()
|
| | | # 是当天开服天定制活动的不处理常规活动
|
| | | if dataMapID in customMapIDList:
|
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
|
| | | continue
|
| | | # 暂不支持跨天的活动
|
| | | isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
|
| | | if curWeekDay != startWeekDay:
|
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" |
| | | % (dataID, dataMapID, curWeekDay, startWeekDay))
|
| | | continue |
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
|
| | | |
| | | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
|
| | | GameWorld.Log("本日副本活动状态信息加载完毕!")
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayFBStateTimeInfo[1]
|
| | |
|
| | | def Dispose_FBStateTime():
|
| | | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
|
| | |
|
| | | FBStateEndTimeNotResetIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | openServerWeek = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerWeek) + 1
|
| | |
|
| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | curDateTime = GameWorld.GetServerTime()
|
| | | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
|
| | |
|
| | | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
|
| | | GameWorld.DebugLog("副本状态时间表状态处理...openServerWeek=%s,openServerDay=%s,curWeekDay=%s,curHour=%s,curMinute=%s,FBStateEndTimeNotResetIDList=%s" |
| | | % (openServerWeek, openServerDay, curWeekDay, curHour, curMinute, FBStateEndTimeNotResetIDList))
|
| | | |
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" |
| | | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
|
| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
|
| | | fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
|
| | | dataID = fbStateTimeIpyData.GetID()
|
| | | dataMapID = fbStateTimeIpyData.GetDataMapID()
|
| | | openServerWeekLimit = fbStateTimeIpyData.GetOpenServerWeek()
|
| | | openServerDayLimit = fbStateTimeIpyData.GetOpenServerDay()
|
| | | |
| | | if openServerWeek <= openServerWeekLimit:
|
| | | #GameWorld.DebugLog(" 不是副本状态开启周: i=%s,dataMapID=%s,openServerWeekLimit=%s" % (i, dataMapID, openServerWeekLimit))
|
| | | continue
|
| | | |
| | | if openServerDay <= openServerDayLimit:
|
| | | #GameWorld.DebugLog(" 不是副本状态开启天数: i=%s,dataMapID=%s,openServerDayLimit=%s" % (i, dataMapID, openServerDayLimit))
|
| | | continue
|
| | | |
| | | startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
|
| | | endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
|
| | | fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
|
| | | |
| | | for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
|
| | | dataID = ipyData.GetID()
|
| | | dataMapID = ipyData.GetDataMapID()
|
| | | GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
|
| | | startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
|
| | | endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
|
| | | # 星期配置0代表每天
|
| | | if startWeekDay == 0:
|
| | | startWeekDay = curWeekDay
|
| | |
| | | #GameWorld.DebugLog(" ID=%s,dataMapID=%s,curTimeWHM=%s,startTimeWHM=%s,endTimeWHM=%s" % (dataID, dataMapID, curTimeWHM, startTimeWHM, endTimeWHM))
|
| | |
|
| | | # 全服广播key分钟差值对比时间为开始时间, 支持正负时间差
|
| | | notifyInfoDict = fbStateTimeIpyData.GetNotifyInfoDict()
|
| | | notifyInfoDict = ipyData.GetNotifyInfoDict()
|
| | | if notifyInfoDict:
|
| | | startDateTime = curDateTime + datetime.timedelta(days=(startWeekDay - curWeekDay))
|
| | | startDateTime = datetime.datetime(startDateTime.year, startDateTime.month, startDateTime.day, startHour, startMinute, 0)
|
| | |
| | | #GameWorld.DebugLog(" 当前是开始时间!")
|
| | | # 是结束时间
|
| | | elif curTimeWHM == endTimeWHM:
|
| | | isReset = dataID not in FBStateEndTimeNotResetIDList
|
| | | if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
|
| | | isReset = True
|
| | | #GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
|
| | | # 结束时间是下周
|
| | | elif endTimeWHM and endTimeWHM <= startTimeWHM:
|
| | |
| | | updCanEnter = 0
|
| | | updStateValue = 0
|
| | | elif isUpdate:
|
| | | updCanEnter = fbStateTimeIpyData.GetCanEnter()
|
| | | updStateValue = fbStateTimeIpyData.GetStateValue()
|
| | | updCanEnter = ipyData.GetCanEnter()
|
| | | updStateValue = ipyData.GetStateValue()
|
| | | else:
|
| | | #GameWorld.DebugLog(" 当前时间副本状态不变!")
|
| | | continue
|
| | |
| | | # #间隔未到
|
| | | # return
|
| | |
|
| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | |
|
| | | Dispose_ActionGoOnByDayKey()
|
| | | return
|
| | |
|
| | |
|
| | | ## 设定上次开启活动时间距离现在天数事件
|
| | | # @param None: |
| | | # @return: None
|
| | | def DoLogic_ServerLastOpenActionDay():
|
| | | |
| | | #是跨服服务器
|
| | | if GameWorld.IsMergeServer():
|
| | | if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
|
| | | return
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
|
| | | |
| | | #通知子服务器天数
|
| | | SendBroadcastMergeOpenActionDay()
|
| | | return
|
| | | |
| | | DoLogic_ActionByDayKeyOnDay()
|
| | | |
| | | #上次开启活动时间距离现在天数
|
| | | lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
|
| | | if openServerDay < initDayList[0]:
|
| | | #开服时间未超过30天
|
| | | return
|
| | | |
| | | #新一轮活动从头开始
|
| | | if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
|
| | | NewRingOpenActionDay()
|
| | | return
|
| | |
|
| | | PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
|
| | | return
|
| | | |
| | |
|
| | | ## 新一轮活动开始
|
| | | # @param None: |
| | | # @return: |
| | | def NewRingOpenActionDay():
|
| | | |
| | | #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
|
| | | |
| | | # 活动天数重设
|
| | | OpenActionDay_Reset() |
| | | return
|
| | | |
| | | #------------------------------------------------------------------------------
|
| | | ## 活动天数重设
|
| | | # @param None
|
| | | # @return None
|
| | | def OpenActionDay_Reset(): |
| | | # 设置国王战开始
|
| | | #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
|
| | | return
|
| | |
|
| | | ### 检查key是否处理
|
| | | #def __CheckIsProcessDictName(dictName):
|
| | | # |
| | | # # 非跨服服务器不处理某些key
|
| | | # if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
|
| | | # return False
|
| | | # |
| | | # return True
|
| | |
|
| | | ## 当前时间与指定时间比较
|
| | | # @param curTime 当前服务器时间
|
| | |
| | | # #领地争夺战
|
| | | # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
|
| | | # PlayerManorWar.ManorWar_ChangeState(isOpen)
|
| | | # #跨服boss
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
|
| | | # GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
|
| | | # #跨服PK
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
|
| | | # GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
|
| | | # #跨服王者争霸
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
|
| | | # GameWorldMergeKing.OnMergeKingStateChange(isOpen)
|
| | | # #答题活动
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
|
| | | # PlayerExam.Exam_ChangeState(isOpen)
|
| | |
| | | #守卫人皇
|
| | | elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
|
| | | PlayerFamilySWRH.OnSWRHStateChange(dictName, isOpen)
|
| | | return
|
| | |
|
| | | #------------------------------------------------------------------------------ |
| | | ## 通知子服务器天数
|
| | | # @param param: None
|
| | | # @return: None
|
| | | def SendBroadcastMergeOpenActionDay():
|
| | | mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
|
| | | MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
|
| | | #骑宠争夺
|
| | | elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
|
| | | GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
|
| | | #跨服PK
|
| | | elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
|
| | | CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
|
| | | return
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
| | | # @param None
|
| | | # @return None
|
| | | def Dispose_ActionGoOnByDayKey():
|
| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | GameWorld.DebugLog("处理特惠状态信息...")
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|