xdh
2019-01-28 8305e47be942c376430044332780e6e69a3c7a7f
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -25,14 +25,11 @@
import ShareDefine
#import PlayerExam
import PlayerDBGSEvent
import MergeBroadcast
#import PlayerManorWar
#import GameWorldShopItem
#import GameWorldActionTeHui
import GameWorldAverageLv
#import GameWorldMergeBoss
#import GameWorldMergeKing
#import GameWorldMergePK
import CrossRealmPK
import GameWorldFamilyWar
import PlayerFamilyParty
import IpyGameDataPY
@@ -40,8 +37,11 @@
import PlayerFamilySWRH
import GameWorldBoss
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import GameWorldProcess
import ChPyNetSendPack
import NetPackCommon
import PlayerStore
from types import IntType
import time
@@ -53,7 +53,7 @@
ATTR_CALL_TIME = ['weekday', 'year', 'month', 'day', 'hour', 'minute']
(
OperationAction_OpenServerDay, # 信息所属开服天
OperationAction_ReloadSign, # 信息重载标记
OperationAction_TodayInfo, # 当日的活动信息
OperationAction_MapServerInfo, # 同步地图的活动信息
) = range(3)
@@ -71,17 +71,17 @@
        ipyData = operationActionDict[ShareDefine.OperationActionName_ExpRate][0]
        if ipyData:
            Sync_OperationAction_ExpRate(ipyData, curPlayer)
    # BOSS复活活动进行中
    if ShareDefine.OperationActionName_BossReborn in operationActionDict:
        ipyData = operationActionDict[ShareDefine.OperationActionName_BossReborn][0]
        if ipyData:
            GameWorldBoss.Sync_OperationAction_BossReborn(ipyData, curPlayer)
    # 仙界盛典活动进行中
    if ShareDefine.OperationActionName_FairyCeremony in operationActionDict:
        ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
        if ipyData:
            PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
    # 新仙界盛典活动进行中
    if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
        ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
        if ipyData:
            PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
    # 多倍修行点活动进行中
    if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
        ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
@@ -104,7 +104,7 @@
        dictName = ChConfig.Def_WorldKey_OperationActionState % actName
        state = gameWorld.GetDictByKey(dictName)
        
        sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
        sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
        sendMapServerMsgDict[ShareDefine.ActKey_State] = state
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
        
@@ -116,26 +116,32 @@
    key = "OperationActionInfo"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
    if OperationActionInfo and OperationActionInfo[OperationAction_OpenServerDay] == openServerDay:
    serverTime = GameWorld.GetServerTime()
    curHour = serverTime.hour
    reloadSignHour = 0 if curHour < 5 else 5
    reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
    if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
        #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
        return False, OperationActionInfo
    
    # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
    serverTime = GameWorld.GetServerTime()
    curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
    curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
    GameWorld.Log("加载本日运营活动信息: %s, openServerDay=%s" % (curDateTime, openServerDay))
    
    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
    operationActionDict = {}
    mapServerOperationActionDict = {}
    serverID = GameWorld.GetServerID()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    
    GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s ====="
                  % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
    for actName in ShareDefine.OperationActionNameList:
        
        # 取出本活动所属本服ID的所有配置
        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
        GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
        needStartList = [] # [startDateTime, ...]
        needEndList = [] # [endDateTime, ...]
        needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -143,9 +149,34 @@
        # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
        for ipyData in curServerActIpyDataList:
            
            cfgID = ipyData.GetCfgID()
            startDateStr = ipyData.GetStartDate()
            endDateStr = ipyData.GetEndDate()
            GameWorld.Log("    cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s"
                          % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
            # 按开服天开的
            if startDateStr.isdigit() and endDateStr.isdigit():
                startServerDay, endServerDay = int(startDateStr), int(endDateStr)
                #结束日可能还需要处理广播之类,所以这里需要+1
                if openServerDay > endServerDay + 1:
                    GameWorld.Log("        当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
                    continue
                openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay))
                endServerDateTime = curDateTime + datetime.timedelta(days=(endServerDay-openServerDay))
                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                GameWorld.Log("        开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            elif actName not in ShareDefine.FeastOperationActionNameList:
                if openServerDay <= customMaxServerDay:
                    GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
                    continue
                customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
                curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
                                                                                     customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
                if curStartDateTime <= customMaxServerDateTime:
                    GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
                    continue
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                startHMStrList = ipyData.GetStartTimeList()
                endHMStrList = ipyData.GetEndTimeList()
@@ -155,33 +186,55 @@
                
            notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
            notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
            notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
            
            if len(startHMStrList) != len(endHMStrList):
                GameWorld.ErrLog("活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s" % (actName, ipyData.GetCfgID()))
                GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
                                 % (actName, cfgID, startHMStrList, endHMStrList))
                continue
            resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
            if resetType == 1:
                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
            elif resetType == 2:
                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
            else:
                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
            advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的
            GameWorld.Log("        resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s"
                          % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes))
            
            startList = [] # [startDateTime, ...]
            endList = [] # [endDateTime, ...]
            startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            isActivity = False # 有需要处理开关时间的(开始、结束)
            isNotify = False
            isAdvanceNotice = False
            isEnd = False
            # 没配置时分的代表全天, 只要开始或结束时分没配都算
            if not startHMStrList or not endHMStrList:
                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束天隔天0点
                startDateTime = startDayDate
                endDateTime = endDayDate
                startList.append(startDateTime)
                endList.append(endDateTime)
                # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置
                # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置
                if startDayDate <= curDateTime <= endDayDate:
                    needStartList.append(startDateTime)
                    needEndList.append(endDateTime)
                    isActivity = True
                    isEnd = (curDateTime == endDayDate)
                    
            # 每天按时段开启的,支持多时段
            else:
                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
                endDayDate = datetime.datetime.strptime("%s 23:59:59" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束天23点59分59秒
                if startDayDate <= curDateTime <= endDayDate:
                    isEnd = (curDateTime == endDayDate)
                    for hmIndex, startHMStr in enumerate(startHMStrList):
                        endHMStr = endHMStrList[hmIndex]
                        # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -197,42 +250,94 @@
                        needEndList.append(endDateTime)
                        isActivity = True
                        
            if advanceMinutes and startDayDate:
                advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes)
                if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day:
                    isAdvanceNotice = True
                GameWorld.Log("        advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice))
            GameWorld.Log("        startList=%s" % (startList))
            GameWorld.Log("        end  List=%s" % (endList))
            GameWorld.Log("        needStartList=%s" % (needStartList))
            GameWorld.Log("        need  EndList=%s" % (needEndList))
            for dtIndex, startDateTime in enumerate(startList):
                endDateTime = endList[dtIndex]
                # 广播 - 相对实际开始时间
                for notifyMinute, notifyInfo in notifyInfoDictStart.items():
                    notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute)
                    if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                        needNotifyDict[notifyDateTime] = notifyInfo
                        startNotifyDict[notifyDateTime] = notifyInfo
                        isNotify = True
                    
                # 广播 - 相对实际结束时间
                for notifyMinute, notifyInfo in notifyInfoDictEnd.items():
                    notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute)
                    if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                        needNotifyDict[notifyDateTime] = notifyInfo
                        endNotifyDict[notifyDateTime] = notifyInfo
                        isNotify = True
            if not isActivity and not isNotify:
                # 广播 - 循环广播
                if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
                    loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
                    loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
                    notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
                    loopCount, loopMaxCount = 0, 100
                    while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
                        loopCount += 1
                        notifyDateTime = startDateTime + datetime.timedelta(minutes=loopMinutes*loopCount)
                        if notifyDateTime >= endDateTime:
                            break
                        if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                            loopNotifyDict[notifyDateTime] = notifyInfo
                            isNotify = True
            if startNotifyDict or endNotifyDict or loopNotifyDict:
                GameWorld.Log("        startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict))
                GameWorld.Log("        end  NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict))
                GameWorld.Log("        loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys()))
                needNotifyDict.update(startNotifyDict)
                needNotifyDict.update(endNotifyDict)
                needNotifyDict.update(loopNotifyDict)
            if not isActivity and not isNotify and not isAdvanceNotice:
                continue
            
            GameWorld.Log("    本日需要处理的运营活动信息: actName=%s,cfgID=%s,actMark=%s" % (actName, ipyData.GetCfgID(), ipyData.GetActMark()))
            if isActivity:
                if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
            GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
            # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
            if isActivity or isAdvanceNotice:
                if not activityIpyData or (isActivity and not isEnd):
                    activityIpyData = ipyData
                    activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
                    if startDayDate <= curDateTime < endDayDate:
                        dayIndex = 0
                        actIDDateTime = startDayDate
                        isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
                        # 按时段开的默认每天重置
                        if isDayRest or (startHMStrList and endHMStrList):
                            dayIndex = (curDateTime - startDayDate).days
                            actIDDateTime += datetime.timedelta(days=dayIndex)
                        actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
                        activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
                        activityInfoDict[ShareDefine.ActKey_ID] = actID
                        GameWorld.Log("        isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID))
                    needStartList.sort()
                    needEndList.sort()
                    mapServerOperationActionDict[actName] = activityInfoDict
                    GameWorld.Log("        activityInfoDict=%s" % (activityInfoDict))
                    
        if activityIpyData or needStartList or needEndList or needNotifyDict:
            # activityIpyData 可能为None
            operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict]
            # 新增运营活动只要在此处添加同步MapServer所需要的数据字典即可,其他逻辑均为公共逻辑
            mapServerOperationActionDict[actName] = __GetOperationActionMapServerInfoDict(curDateTime, actName, activityIpyData)
            
    OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, operationActionDict, mapServerOperationActionDict])
    OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict])
    
    GameWorld.Log("本日运营活动信息加载完毕!isRefreshState=%s" % isRefreshState)
    GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
    GameWorld.Log("    operationActionDict=%s" % operationActionDict)
    GameWorld.Log("    mapServerOperationActionDict=%s" % mapServerOperationActionDict)
    GameWorld.Log("=============================================================")
    if isRefreshState:
        Dispose_OperationActionState(True)
        
@@ -241,12 +346,21 @@
def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
    ## 获取运营活动本服务器对应的配置数据列表
    
    if not hasattr(ipyDataMgr, "Get%sCount" % actName):
        GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
        return []
    # 所有配置先按活动标识归组
    platform = GameWorld.GetPlatform()
    actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
    actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
    for cfgIndex in xrange(actCfgCount):
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
        actMark = ipyData.GetActMark()
        platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList()
        if platformList and platform not in platformList:
            GameWorld.Log("非本平台活动,不取!platform=%s,platformList=%s,actName=%s,cfgID=%s" % (platform, platformList, actName, ipyData.GetCfgID()))
            continue
        serverIDTuple = tuple(ipyData.GetServerIDList())
        
        serverIpyDataDict = actGroupDict.get(actMark, {})
@@ -274,81 +388,6 @@
        if isGeneral:
            curServerActIpyDataList += generalIpyDataList
    return curServerActIpyDataList
def __GetOperationActionMapServerInfoDict(curDateTime, actName, ipyData):
    ## 获取运营活动同步到地图服务器的信息字典
    if not ipyData:
        return {}
    startDateStr = ipyData.GetStartDate()
    startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
    dayIndex = (curDateTime - startDayDate).days # 当前日期在活动期间的天索引
    if dayIndex < 0:
        GameWorld.DebugLog("        不处理运营地图数据: startDateStr=%s,curDateTime=%s,startDayDate=%s,dayIndex=%s"
                           % (startDateStr, curDateTime, startDayDate, dayIndex))
        return {}
    actID = int(time.mktime(startDayDate.timetuple()))
    mapServerInfoDict = {}
    # 多倍经验活动
    if actName == ShareDefine.OperationActionName_ExpRate:
        mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
                             ShareDefine.ActKey_AddExpRate:ipyData.GetAddExpRate()}
    # 消费返利活动
    elif actName == ShareDefine.OperationActionName_CostRebate:
        isDayReset = ipyData.GetIsDayReset()
        if isDayReset:
            # 每天重置的活动ID取当天的time值
            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
            actID = int(time.mktime(actIDDateTime.timetuple()))
        templateIDList = ipyData.GetTemplateIDList()
        templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
                             ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
                             ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),
                             ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
                             ShareDefine.ActKey_IsDayReset:ipyData.GetIsDayReset(),
                             ShareDefine.ActKey_TemplateID:templateID,
                             ShareDefine.ActKey_TemplateIDList:templateIDList}
    # 限时特惠活动
    elif actName == ShareDefine.OperationActionName_SpringSale:
        isDayReset = ipyData.GetIsDayReset()
        if isDayReset:
            # 每天重置的活动ID取当天的time值
            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
            actID = int(time.mktime(actIDDateTime.timetuple()))
        shopTypeList = ipyData.GetShopTypeList()
        todayShopType = shopTypeList[-1] if dayIndex >= len(shopTypeList) else shopTypeList[dayIndex]
        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
                             ShareDefine.ActKey_CfgID:ipyData.GetCfgID(),
                             ShareDefine.ActKey_ShopTypeList:todayShopType}
    # Boss复活活动
    elif actName == ShareDefine.OperationActionName_BossReborn:
        mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
    # 限时礼包活动
    elif actName == ShareDefine.OperationActionName_FlashGiftbag:
        isDayReset = ipyData.GetIsDayReset()
        if isDayReset:
            # 每天重置的活动ID取当天的time值
            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
            actID = int(time.mktime(actIDDateTime.timetuple()))
        giftbagTypeList = ipyData.GetGiftbagTypeList()
        todayGiftbag = giftbagTypeList[-1] if dayIndex >= len(giftbagTypeList) else giftbagTypeList[dayIndex]
        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
                             ShareDefine.ActKey_CfgID:ipyData.GetCfgID(),
                             ShareDefine.ActKey_GiftbagTypeList:todayGiftbag}
    # 仙界盛典活动
    elif actName == ShareDefine.OperationActionName_FairyCeremony:
        mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
    # 多倍修行点活动
    if actName == ShareDefine.OperationActionName_RealmPoint:
        mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
                             ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple()}
    return mapServerInfoDict
def Dispose_OperationActionState(reloadRefresh=False):
    # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
@@ -397,17 +436,23 @@
                PlayerControl.WorldNotify(0, notifyKey, paramList)
                
        dictName = ChConfig.Def_WorldKey_OperationActionState % actName
        if not isReload and gameWorld.GetDictByKey(dictName) == state:
        preState = gameWorld.GetDictByKey(dictName)
        if not isReload and preState == state:
            #已经是这个状态了
            continue
        #更新字典值
        gameWorld.SetDict(dictName, state)
        sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
        sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
        
        dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
        curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
        if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
            PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
            if actName in ShareDefine.NeedWorldLVOperationActNameList:
                #记录开启时世界等级
                worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
                PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
            #此处为活动开启时
            if actName == ShareDefine.OperationActionName_BossReborn:
                #重置BOSS复活点
@@ -415,13 +460,12 @@
            elif actName == ShareDefine.OperationActionName_FairyCeremony:
                #重置仙界盛典
                PlayerFairyCeremony.ResetFairyCeremony()
            elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
                #重置仙界盛典
                PlayerNewFairyCeremony.ResetNewFairyCeremony()
            
            if actName in ShareDefine.NeedWorldLVOperationActNameList:
                #记录开启时世界等级
                worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
                PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
                
        if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
        if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
            actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
            sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
        
@@ -434,22 +478,34 @@
                pass
        elif actName == ShareDefine.OperationActionName_BossReborn:
            if isReload and ipyData:
                GameWorldBoss.Sync_OperationAction_BossReborn(ipyData)
                GameWorldBoss.SetBossRebornNeedPoint(True)
        elif actName == ShareDefine.OperationActionName_FairyCeremony:
            if isReload and ipyData:
                PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
            if state == 0:
            if preState != state and state == 0:
                PlayerFairyCeremony.OnFairyCeremonyEnd()
        elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
            if isReload and ipyData:
                PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
            if preState != state and state == 0:
                PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
        elif actName == ShareDefine.OperationActionName_RealmPoint:
            if isReload and ipyData:
                Sync_OperationAction_RealmPoint(ipyData)
        elif actName == ShareDefine.OperationActionName_FlashSale:
            if ipyData and preState != state:
                dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
                PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
        #通知Mapserver,设置字典
        #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
        
        sendMapServerMsgDict[ShareDefine.ActKey_State] = state
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
        
        GameWorld.Log("运营活动变更: actName=%s,state=%s,dictName=%s, %s" % (actName, state, dictName, sendMapServerMsgDict))
        GameWorld.Log("运营活动变更: actName=%s,preState=%s,state=%s,dictName=%s, %s" % (actName, preState, state, dictName, sendMapServerMsgDict))
    return
def Sync_OperationAction_ExpRate(ipyData, curPlayer=None):
@@ -457,10 +513,11 @@
        return
    if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
        return
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
    multiExpRateInfo.Clear()
    multiExpRateInfo.StartDate = ipyData.GetStartDate()
    multiExpRateInfo.EndtDate = ipyData.GetEndDate()
    multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
    multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
    multiExpRateInfo.ActivityTime = []
    for i, startTime in enumerate(ipyData.GetStartTimeList()):
        endTime = ipyData.GetEndTimeList()[i]
@@ -489,12 +546,14 @@
    ##多倍修行点活动信息通知
    if not ipyData:
        return
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
    multiRealmPointInfo.Clear()
    multiRealmPointInfo.StartDate = ipyData.GetStartDate()
    multiRealmPointInfo.EndtDate = ipyData.GetEndDate()
    multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
    multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
    multiRealmPointInfo.Multiple = ipyData.GetMultiple()
    multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
    multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
    if not curPlayer:
        # 全服广播在线玩家
        playerManager = GameWorld.GetPlayerManager()
@@ -526,32 +585,67 @@
    curTime = int(time.time())
    curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
    
    GameWorld.Log("加载本日日常活动信息: %s, weekDay=%s,openServerDay=%s" % (curDateStr, weekDay, openServerDay))
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
    GameWorld.Log("===== 加载今天日常活动信息 =====")
    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
    
    customDailyIDList = []
    dailyTimeInfoList = []
    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
    if openServerDay <= curMaxCustomServerDay:
        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
        GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList))
        customIDList = []
        todayCustomIDList = []
        for customIpyData in customIpyDataList:
            dataID = customIpyData.GetID()
            dailyID = customIpyData.GetDailyID()
            if dailyID not in customDailyIDList:
                customDailyIDList.append(dailyID)
            customIDList.append(dataID)
            if customIpyData.GetOpenServerDay() == openServerDay:
                todayCustomIDList.append(dataID)
                isCustom = True
                dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
                GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
        GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList))
        GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList))
    else:
        GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
    GameWorld.Log("    处理常规日常活动配置")
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    dailyActionCount = ipyDataMgr.GetDailyActionCount()
    for i in xrange(dailyActionCount):
        dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i)
        dailyID = dailyIpyData.GetDailyID()
        openServerDayLimit = dailyIpyData.GetOpenServerDay()
        
        if openServerDay < openServerDayLimit:
            GameWorld.Log("    不是日常活动开启天数: dailyID=%s,openServerDayLimit=%s" % (dailyID, openServerDayLimit))
        # 是当天开服天定制活动的不处理常规活动
        if dailyID in customDailyIDList:
            GameWorld.Log("    常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID)
            continue
        
        openTimeDict = eval(dailyIpyData.GetOpenTime())
        openTimeDict = dailyIpyData.GetOpenTimeDict()
        # 没有时间控制的,代表永久开放
        if not openTimeDict:
            todayActionInfo.append([dailyID])
            GameWorld.Log("    增加本日日常活动信息: dailyID=%s" % dailyID)
            GameWorld.Log("    增加本日常开日常活动信息: dailyID=%s" % dailyID)
            continue
        
        #如果星期key中存在 "0" 代表每日都开启
        if "0" not in openTimeDict and weekDay not in openTimeDict:
            GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
            continue
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
        
        notifyInfoDict = dailyIpyData.GetNotifyInfo()
    GameWorld.Log("    -----------------------")
    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
        dailyID = ipyData.GetDailyID()
        notifyInfoDict = ipyData.GetNotifyInfo()
        
        openList = [] # [(时,分), ...]
        overList = [] # [(时,分), ...]
@@ -559,7 +653,6 @@
        notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
        OpenState = 1 # 定义开启状态为1
        
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        for hour, minute in openTimeList:  
            openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
            
@@ -568,7 +661,7 @@
            openList.append((openDateTime.hour, openDateTime.minute))
            
            # 精确关闭时间
            overDateTime = openDateTime + datetime.timedelta(minutes=dailyIpyData.GetDuration())
            overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
            overList.append((overDateTime.hour, overDateTime.minute))
            
            # goon 开启状态
@@ -585,11 +678,12 @@
                notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                
        todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
        GameWorld.Log("    增加本日日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (dailyID, openList, overList, goonStateDict, notifyDict))
        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
        
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
    GameWorld.Log("本日日常活动信息加载完毕!")
    GameWorld.Log("=============================================================")
    return TodayDailyActionInfo[1]
def Dispose_DailyActionState():
@@ -641,6 +735,11 @@
            #已经是这个状态了
            continue
        
        if state:
            # 骑宠争夺活动开始前同步有效人数到地图
            if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
                GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
        #通知Mapserver,设置字典
        GameWorld.SendMapServerMsgEx(dictName, state)
        #更新字典值
@@ -669,8 +768,8 @@
## -------------------------------------------------------------------------------------------------
def __GetFBStateEndTimeNotResetIDList():
    key = "FBStateEndTimeNotReset" # 结束时间状态不重置为0的数据ID
    FBStateEndTimeNotResetIDList = IpyGameDataPY.GetConfigEx(key)
    if FBStateEndTimeNotResetIDList == None:
    notResetIDList = IpyGameDataPY.GetConfigEx(key)
    if notResetIDList == None:
        mapStateTimeDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
@@ -678,7 +777,7 @@
            dataID = fbStateTimeIpyData.GetID()
            dataMapID = fbStateTimeIpyData.GetDataMapID()
            startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
            endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
            endWeekDay, endHour, endMinute = startWeekDay, fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
            startTimeList, endTimeDict = mapStateTimeDict.get(dataMapID, [[], {}])
            startTimeList.append([startWeekDay, startHour, startMinute])
            endTimeDict[dataID] = [endWeekDay, endHour, endMinute]
@@ -691,42 +790,135 @@
                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
                if endTime in startTimeList:
                    FBStateEndTimeNotResetIDList.append(dataID)
        FBStateEndTimeNotResetIDList = IpyGameDataPY.SetConfigEx(key, FBStateEndTimeNotResetIDList)
        GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表: %s" % FBStateEndTimeNotResetIDList)
    return FBStateEndTimeNotResetIDList
        FBStateEndTimeNotResetIDList.sort()
        # 加载定制表
        customStateTimeDict = {}
        for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
            customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
            dataID = customIpyData.GetID()
            dataMapID = customIpyData.GetDataMapID()
            openWeek, openDay = customIpyData.GetOpenServerWeek(), customIpyData.GetOpenServerDay()
            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
            startTimeList, endTimeDict = customStateTimeDict.get(dataMapID, [[], {}])
            startTimeList.append([openWeek, openDay, startHour, startMinute])
            endTimeDict[dataID] = [openWeek, openDay, endHour, endMinute]
            customStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
        FBStateEndTimeNotResetCustomIDList = []
        for dataMapID, timeInfo in customStateTimeDict.items():
            startTimeList, endTimeDict = timeInfo
            for dataID, endTime in endTimeDict.items():
                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
                if endTime in startTimeList:
                    FBStateEndTimeNotResetCustomIDList.append(dataID)
        FBStateEndTimeNotResetCustomIDList.sort()
        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
        GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
    return notResetIDList
def __GetTodayFBStateTimeInfo():
    key = "TodayFBStateTimeInfo"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
        return TodayFBStateTimeInfo[1]
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    curDateTime = GameWorld.GetServerTime()
    curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    if openServerWeekday <= 0:
        GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
        return []
    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
    GameWorld.Log("===== 加载今天副本状态时间表 =====")
    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    customMapIDList = [] # 本周有定制的副本数据地图ID列表
    fbStateTimeInfoList = []
    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
    if openServerDay <= curMaxCustomServerDay:
        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
        GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList))
        customIDList = [] # 本周定制的数据表ID
        todayCustomIDList = [] # 今天定制的数据表ID
        for customIpyData in customIpyDataList:
            dataID = customIpyData.GetID()
            dataMapID = customIpyData.GetDataMapID()
            if dataMapID not in customMapIDList:
                customMapIDList.append(dataMapID)
            customIDList.append(dataID)
            if customIpyData.GetOpenServerDay() == openServerDay:
                todayCustomIDList.append(dataID)
                isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
                fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
                GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
        GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList))
        GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList))
    else:
        GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
    GameWorld.Log("    处理常规副本状态时间配置")
    for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
        fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
        dataID = fbStateTimeIpyData.GetID()
        dataMapID = fbStateTimeIpyData.GetDataMapID()
        # 是当天开服天定制活动的不处理常规活动
        if dataMapID in customMapIDList:
            GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
            continue
        # 暂不支持跨天的活动
        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
        if curWeekDay != startWeekDay:
            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s"
                          % (dataID, dataMapID, curWeekDay, startWeekDay))
            continue
        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
        GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
    GameWorld.Log("本日副本活动状态信息加载完毕!")
    GameWorld.Log("=============================================================")
    return TodayFBStateTimeInfo[1]
def Dispose_FBStateTime():
    ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
    
    FBStateEndTimeNotResetIDList = __GetFBStateEndTimeNotResetIDList()
    openServerWeek = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerWeek) + 1
    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    curDateTime = GameWorld.GetServerTime()
    curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
    
    curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
    GameWorld.DebugLog("副本状态时间表状态处理...openServerWeek=%s,openServerDay=%s,curWeekDay=%s,curHour=%s,curMinute=%s,FBStateEndTimeNotResetIDList=%s"
                       % (openServerWeek, openServerDay, curWeekDay, curHour, curMinute, FBStateEndTimeNotResetIDList))
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
    
    gameWorld = GameWorld.GetGameWorld()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
        fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
        dataID = fbStateTimeIpyData.GetID()
        dataMapID = fbStateTimeIpyData.GetDataMapID()
        openServerWeekLimit = fbStateTimeIpyData.GetOpenServerWeek()
        openServerDayLimit = fbStateTimeIpyData.GetOpenServerDay()
        if openServerWeek <= openServerWeekLimit:
            #GameWorld.DebugLog("    不是副本状态开启周: i=%s,dataMapID=%s,openServerWeekLimit=%s" % (i, dataMapID, openServerWeekLimit))
            continue
        if openServerDay <= openServerDayLimit:
            #GameWorld.DebugLog("    不是副本状态开启天数: i=%s,dataMapID=%s,openServerDayLimit=%s" % (i, dataMapID, openServerDayLimit))
            continue
        startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
        endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
    fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
        dataID = ipyData.GetID()
        dataMapID = ipyData.GetDataMapID()
        GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
        startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
        endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
        # 星期配置0代表每天
        if startWeekDay == 0:
            startWeekDay = curWeekDay
@@ -737,7 +929,7 @@
        #GameWorld.DebugLog("    ID=%s,dataMapID=%s,curTimeWHM=%s,startTimeWHM=%s,endTimeWHM=%s" % (dataID, dataMapID, curTimeWHM, startTimeWHM, endTimeWHM))
        
        # 全服广播key分钟差值对比时间为开始时间, 支持正负时间差
        notifyInfoDict = fbStateTimeIpyData.GetNotifyInfoDict()
        notifyInfoDict = ipyData.GetNotifyInfoDict()
        if notifyInfoDict:
            startDateTime = curDateTime + datetime.timedelta(days=(startWeekDay - curWeekDay))
            startDateTime = datetime.datetime(startDateTime.year, startDateTime.month, startDateTime.day, startHour, startMinute, 0)
@@ -757,7 +949,8 @@
            #GameWorld.DebugLog("        当前是开始时间!")
        # 是结束时间
        elif curTimeWHM == endTimeWHM:
            isReset = dataID not in FBStateEndTimeNotResetIDList
            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
                isReset = True
            #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
        # 结束时间是下周
        elif endTimeWHM and endTimeWHM <= startTimeWHM:
@@ -771,8 +964,8 @@
            updCanEnter = 0
            updStateValue = 0
        elif isUpdate:
            updCanEnter = fbStateTimeIpyData.GetCanEnter()
            updStateValue = fbStateTimeIpyData.GetStateValue()
            updCanEnter = ipyData.GetCanEnter()
            updStateValue = ipyData.GetStateValue()
        else:
            #GameWorld.DebugLog("        当前时间副本状态不变!")
            continue
@@ -890,77 +1083,11 @@
    #    #间隔未到
    #    return
    
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
    
    Dispose_ActionGoOnByDayKey()
    return
## 设定上次开启活动时间距离现在天数事件
#  @param None:
#  @return: None
def DoLogic_ServerLastOpenActionDay():
    #是跨服服务器
    if GameWorld.IsMergeServer():
        if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
            return
        PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
        #通知子服务器天数
        SendBroadcastMergeOpenActionDay()
        return
    DoLogic_ActionByDayKeyOnDay()
    #上次开启活动时间距离现在天数
    lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
    if openServerDay < initDayList[0]:
        #开服时间未超过30天
        return
    #新一轮活动从头开始
    if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
        NewRingOpenActionDay()
        return
    PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
    return
## 新一轮活动开始
#  @param None:
#  @return:
def NewRingOpenActionDay():
    #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
    # 活动天数重设
    OpenActionDay_Reset()
    return
#------------------------------------------------------------------------------
## 活动天数重设
#  @param None
#  @return None
def OpenActionDay_Reset():
    # 设置国王战开始
    #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
    return
### 检查key是否处理
#def __CheckIsProcessDictName(dictName):
#
#    # 非跨服服务器不处理某些key
#    if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
#        return False
#
#    return True
## 当前时间与指定时间比较
#  @param curTime 当前服务器时间 
@@ -1026,15 +1153,6 @@
    # #领地争夺战
    # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
    #    PlayerManorWar.ManorWar_ChangeState(isOpen)
    # #跨服boss
    # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
    #    GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
    # #跨服PK
    # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
    #    GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
    # #跨服王者争霸
    # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
    #    GameWorldMergeKing.OnMergeKingStateChange(isOpen)
    # #答题活动
    # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
    #    PlayerExam.Exam_ChangeState(isOpen)
@@ -1058,15 +1176,12 @@
    #守卫人皇
    elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
        PlayerFamilySWRH.OnSWRHStateChange(dictName, isOpen)
    return
#------------------------------------------------------------------------------
## 通知子服务器天数
#  @param param: None
#  @return: None
def SendBroadcastMergeOpenActionDay():
    mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
    #骑宠争夺
    elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
        GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
    #跨服PK
    elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
        CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
    return
#-------------------------------------------------------------------------------
@@ -1173,7 +1288,7 @@
#  @param None
#  @return None
def Dispose_ActionGoOnByDayKey():
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
    GameWorld.DebugLog("处理特惠状态信息...")
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)