| | |
| | | import PlayerFamilySWRH
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| | | import GameWorldBoss
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| | | import PlayerFairyCeremony
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| | | import PlayerNewFairyCeremony
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| | | import GameWorldProcess
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | |
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
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| | | if ipyData:
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| | | PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
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| | | |
| | | # 新仙界盛典活动进行中
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| | | if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
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| | | ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
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| | | if ipyData:
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| | | PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
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| | | # 多倍修行点活动进行中
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| | | if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
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| | | ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
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| | |
| | | elif actName == ShareDefine.OperationActionName_FairyCeremony:
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| | | #重置仙界盛典
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| | | PlayerFairyCeremony.ResetFairyCeremony()
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| | | |
| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
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| | | #重置仙界盛典
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| | | PlayerNewFairyCeremony.ResetNewFairyCeremony()
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| | |
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| | |
|
| | | if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
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| | |
| | | PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
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| | | if preState != state and state == 0:
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| | | PlayerFairyCeremony.OnFairyCeremonyEnd()
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| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
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| | | if isReload and ipyData:
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| | | PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
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| | | if preState != state and state == 0:
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| | | PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
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| | | |
| | | elif actName == ShareDefine.OperationActionName_RealmPoint:
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| | | if isReload and ipyData:
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| | | Sync_OperationAction_RealmPoint(ipyData)
|