| | |
| | | PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
|
| | |
|
| | | fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
|
| | | #特效等级属性战力
|
| | | godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
|
| | | if godWeaponEffectData:
|
| | | for attrID, attrValue in godWeaponEffectData.GetAttr().items():
|
| | | PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
|
| | | fightPowerEx += godWeaponEffectData.GetFightPower()
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| | |
|
| | |
|
| | | # 附加战力
|
| | |
| | | # PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
|
| | | #=======================================================================
|
| | |
|
| | | # 神兵特效激活广播
|
| | | godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
|
| | | if godWeaponEffectData:
|
| | | PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
|
| | | |
| | |
|
| | | totalExp = godWeaponData.GetExp()
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| | |
|
| | |
|