ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -62,6 +62,12 @@
                        ("BYTE", "BossFBCnt", 0),
                        ),
                "FamilyEmblem":(
                        ("BYTE", "EmblemID", 1),
                        ("BYTE", "UnlockFamilyLV", 0),
                        ("DWORD", "ExpireMinutes", 0),
                        ),
                "FamilyBossHurtAward":(
                        ("BYTE", "AwardType", 1),
                        ("BYTE", "RecordIndex", 1),
@@ -1212,6 +1218,17 @@
    def GetNeedMoney(self): return self.attrTuple[4] # 升级需要资金 DWORD
    def GetWeekMissionMoneyMax(self): return self.attrTuple[5] # 每周任务最大可获得仙盟资金 DWORD
    def GetBossFBCnt(self): return self.attrTuple[6] # BOSS副本次数 BYTE
# 仙盟徽章表
class IPY_FamilyEmblem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetEmblemID(self): return self.attrTuple[0] # 徽章ID BYTE
    def GetUnlockFamilyLV(self): return self.attrTuple[1] # 解锁仙盟等级,为0时代表其他方式解锁 BYTE
    def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
# 仙盟试炼伤血奖励表
class IPY_FamilyBossHurtAward():
@@ -2882,6 +2899,7 @@
        self.__LoadFileData("CreateRoleLimitServer", onlyCheck)
        self.__LoadFileData("WorldLV", onlyCheck)
        self.__LoadFileData("Family", onlyCheck)
        self.__LoadFileData("FamilyEmblem", onlyCheck)
        self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
        self.__LoadFileData("FamilyZhenfa", onlyCheck)
        self.__LoadFileData("MarketQuery", onlyCheck)
@@ -3217,6 +3235,13 @@
        self.CheckLoadData("Family")
        return self.ipyFamilyCache[index]
    def GetFamilyEmblemCount(self):
        self.CheckLoadData("FamilyEmblem")
        return self.ipyFamilyEmblemLen
    def GetFamilyEmblemByIndex(self, index):
        self.CheckLoadData("FamilyEmblem")
        return self.ipyFamilyEmblemCache[index]
    def GetFamilyBossHurtAwardCount(self):
        self.CheckLoadData("FamilyBossHurtAward")
        return self.ipyFamilyBossHurtAwardLen