ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -87,7 +87,7 @@
    lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
    if lastHP > 0 :
        #添加伤血列表
        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)
    #给这个玩家的召唤兽增加仇恨
    AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
    #添加技能伤害通知列表,(用于攻击结束,统一通知客户端)
@@ -104,7 +104,7 @@
def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
    #玩家活着
    if curTagPlayer.GetHP() > 0:
    if GameObj.GetHP(curTagPlayer) > 0:
        #被攻击玩家进入战斗状态
        AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)