| | |
| | | lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
|
| | | if lastHP > 0 :
|
| | | #添加伤血列表
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| | | AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
|
| | | AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)
|
| | | #给这个玩家的召唤兽增加仇恨
|
| | | AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
|
| | | #添加技能伤害通知列表,(用于攻击结束,统一通知客户端)
|
| | |
| | | def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
|
| | |
|
| | | #玩家活着
|
| | | if curTagPlayer.GetHP() > 0:
|
| | | if GameObj.GetHP(curTagPlayer) > 0:
|
| | | #被攻击玩家进入战斗状态
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| | | AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
|
| | | AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
|