ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -40,9 +40,11 @@
import ChConfig
import PlayerControl
import FamilyRobBoss
import NPCCustomRefresh
import EventShell
import FBLogic
import FBCommon
import ShareDefine
import EventReport
import ItemCommon
import PyGameData
@@ -74,6 +76,8 @@
    
    #调用副本开启触发器
    FBLogic.OnOpenFB(tick)
    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosOpen)
    return
## 副本关闭
@@ -92,8 +96,10 @@
    gameFBMgr = gameWorld.GetGameFB() 
    gameFBMgr.SetPlayerLogoffTick(0)
    gameFBMgr.SetIsSafeClose(0)
    GameWorld.Log("FB Close! lineID = %s, openState = %s"%(gameWorld.GetLineID(), gameWorld.GetOpenState()))
    lineID = gameWorld.GetLineID()
    copyMapID = gameWorld.GetCopyMapID()
    GameWorld.Log("FB Close! lineID = %s, openState = %s"%(lineID, gameWorld.GetOpenState()))
    
    gameWorld.SetOpenState(IPY_GameWorld.fbosClosed)
    gameMap = gameWorld.GetMap()
@@ -102,9 +108,23 @@
    if fbType == 0:
        return
    
    if fbType == IPY_GameWorld.fbtSingle:
        ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
        if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
            PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
            GameWorld.DebugLog("清除单人副本镜像助战信息: ownerID=%s" % ownerID)
    elif fbType == IPY_GameWorld.fbtTeam:
        teamID = gameWorld.GetPropertyID()
        if teamID in PyGameData.g_teamFBMemRelationDict:
            PyGameData.g_teamFBMemRelationDict.pop(teamID)
            GameWorld.DebugLog("清除组队副本队员关系信息: teamID=%s" % teamID)
    #副本关闭时统一清怪
    FBCommon.ClearFBNPC()
    
    if lineID in PyGameData.g_fbRobotJobDict:
        PyGameData.g_fbRobotJobDict.pop(lineID)
    mapID = FBCommon.GetRecordMapID(gameMap.GetMapID())
    #清理物品
    unPickItemDict = {}
@@ -135,9 +155,15 @@
        
    #发送未拾取的物品给玩家
    if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
        isCrossServer = GameWorld.IsCrossServer()
        playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
        for ownerID, mailItemList in unPickItemDict.items():
            GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
            PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
            if isCrossServer:
                serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
                PlayerControl.SendCrossMail(serverGroupID, "ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
            else:
                PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
        
    playerManager = gameWorld.GetMapCopyPlayerManager()
    
@@ -151,6 +177,26 @@
    #根据是否收缩型FB处理
    FreeOrClearFBByAutoSize(gameWorld)
    
    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
    gameWorld.SetPropertyID(0)
    PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
    return
def GameServer_DynamicLineMapStateChange(gameWorld, state):
    if gameWorld.GetMapID() not in ChConfig.Def_CrossDynamicLineMap:
        return
    realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
    if state == IPY_GameWorld.fbosWaitForClose:
        crossFuncLineDataCache = FBLogic.OnGetCrossFuncLineDataCache()
        msgInfo = [realMapID, copyMapID, state, crossFuncLineDataCache]
    else:
        msgInfo = [realMapID, copyMapID, state]
    msgInfo = str(msgInfo)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapStateChange", msgInfo, len(msgInfo))
    GameWorld.Log("DynamicLineMapStateChange realMapID=%s, copyMapID=%s, PropertyID=%s, state=%s" % (realMapID, copyMapID, gameWorld.GetPropertyID(), state))
    return
##根据表中的收缩类型释放或者清空副本状态
@@ -232,6 +278,7 @@
    
    ##踢人
    __KickAllPlayerAndCloseFB(gameWorld, tick)
    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
    return
## 副本踢出玩家逻辑
@@ -308,7 +355,7 @@
        return
    
    #特殊副本,不执行这个逻辑
    if not GameWorld.GetMap().GetAutoSize():
    if not IsNoPlayerNeedCloseFB():
        return
    
    gameFB = GameWorld.GetGameFB()
@@ -505,6 +552,9 @@
    
    #仙盟归属boss定时处理
    FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
    #地图自定义随机刷怪
    NPCCustomRefresh.ProcessMapRandomRefreshNPC(gameWorld, tick)
    return
## 通知RouteServer 消息
@@ -569,6 +619,11 @@
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
        msgInfo = str([gameWorld.GetMapID(), gameWorld.GetLineID(), gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CommMapServerInitOK", msgInfo, len(msgInfo))
    if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap and gameWorld.GetCopyMapID() == gameWorld.GetGameWorldCount() - 1:
        msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetGameWorldCount()])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapInitOK", msgInfo, len(msgInfo))
    return
@@ -578,6 +633,9 @@
#  @remarks 函数详细说明.
def CloseFB(tick):
    GameWorld.GetGameWorld().SetCloseFBTick(tick)
    gameWorld = GameWorld.GetGameWorld()
    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosWaitForClose)
    return
## 玩家离开地图时,尝试关闭副本
@@ -592,8 +650,7 @@
    if gameMap.GetMapFBType() == 0:
        return
    
    if gameMap.GetAutoSize() == 0:
        #只处理自动是否的地图
    if not IsNoPlayerNeedCloseFB():
        return
    
    playerManager = gameWorld.GetMapCopyPlayerManager()
@@ -602,7 +659,17 @@
        __CloseFB(GameWorld.GetGameWorld(), GameWorld.GetGameWorld().GetTick())    
def IsNoPlayerNeedCloseFB():
    ## 副本中无玩家是否需要自动关闭的副本
    if GameWorld.GetMap().GetAutoSize():
        if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerNotCloseAutoSizeMap:
            return False
        return True
    else:
        if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerCloseNotAutoSizeMap:
            return True
        return False
#//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry
#tagMPlayerCountByCountry       *   GettagMPlayerCountByCountry();
#