| | |
| | |
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| | | def IsNoPlayerNeedCloseFB():
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| | | ## 副本中无玩家是否需要自动关闭的副本
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| | | return GameWorld.GetMap().GetAutoSize() and GameWorld.GetMap().GetMapID() not in ChConfig.Def_NoPlayerNotCloseAutoSizeMap
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| | |
|
| | | if GameWorld.GetMap().GetAutoSize():
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| | | if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerNotCloseAutoSizeMap:
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| | | return False
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| | | return True
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| | | else:
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| | | if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerCloseNotAutoSizeMap:
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| | | return True
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| | | return False
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| | | |
| | | #//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry
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| | | #tagMPlayerCountByCountry * GettagMPlayerCountByCountry();
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| | | #
|