| | |
| | | import GameWorldAverageLv
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| | | import PlayerFamilyBoss
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| | | import PlayerHorsePetBoss
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| | | import CrossActionControl
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| | | import GameWorldProcess
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | |
| | | if GameWorld.IsCrossServer():
|
| | | # 跨服不处理运营活动
|
| | | return
|
| | | CrossActionControl.SendMapServerCrossActionState()
|
| | |
|
| | | isReload, OperationActionInfo = __GetOperationActionInfo()
|
| | | mapServerInfoDict = OperationActionInfo[OperationAction_MapServerInfo]
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| | |
| | |
|
| | | if GameWorld.IsCrossServer():
|
| | | # 跨服不处理运营活动
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| | | CrossActionControl.Dispose_CrossActState(reloadRefresh)
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| | | return
|
| | |
|
| | | isReload, OperationActionInfo = __GetOperationActionInfo(False) # 这里必须传False
|