ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -15,10 +15,13 @@
#"""Version = 2018-12-21 18:00"""
#-------------------------------------------------------------------------------
import GameWorld
import PyGameData
import ReadChConfig
import PlayerControl
import IpyGameDataPY
import IPY_GameWorld
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
import ChConfig
import FBLogic
@@ -157,3 +160,37 @@
    if PlayerControl.GetCrossMapID(curPlayer):
        PlayerControl.SetCrossMapID(curPlayer, 0)
    return
def GetPlayerCrossActInfo(curPlayer, actName):
    ## 获取跨服玩家对应的跨服活动信息
    actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {})
    if not actInfoDict:
        return {}
    playerServerID = GameWorld.GetPlayerServerID(curPlayer)
    for actInfo in actInfoDict.values():
        if ShareDefine.ActKey_ServerIDRangeList not in actInfo:
            continue
        serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
        if not serverIDRangeList:
            # 全服开启
            return actInfo
        for serverIDA, serverIDB in serverIDRangeList:
            if serverIDA <= playerServerID <= serverIDB:
                return actInfo
    return {}
def NotifyCrossActEnd(curPlayer, actName):
    '''通知跨服运营活动结束
                    防止跨服服务器与子服时间不一致导致可能出现活动实际已关闭
                    但是前端根据本服服务器时间判断还未关闭,可能引起玩家误以为活动未关闭而引发的一系列问题
                    前端跨服活动显隐规则:
                    显示:根据通知的活动包 且 时间>=活动开始日期 才显示
                    关闭:收到后端通知的活动结束包 或 时间>=活动结束日期 则直接关闭活动界面
    '''
    clientPack = ChPyNetSendPack.tagGCCrossActEnd()
    clientPack.ActName = actName
    clientPack.ActNameLen = len(clientPack.ActName)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return