| | |
| | | import PlayerCostRebate
|
| | | import PlayerFairyCeremony
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| | | import FunctionNPCCommon
|
| | | import CrossRealmPlayer
|
| | | import ChNetSendPack
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| | | import PlayerState
|
| | | import QuestCommon
|
| | |
| | | if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RouteServerInitOK):
|
| | | #RouteServer未初始化不允许切换地图, 缓存处理
|
| | | GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
|
| | | return
|
| | | |
| | | GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
|
| | | if GameWorld.IsCrossServer():
|
| | | CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
|
| | | return
|
| | |
|
| | | #中立地图回到上一次非中立常规地图
|
| | |
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
|
| | |
|
| | | ## 跨服状态: 0-非跨服状态,1-跨服状态
|
| | | def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
|
| | |
|
| | | ## 铜钱点, 支持铜钱超20亿
|
| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
|
| | | def SetSilver(curPlayer, totalSilver):
|