| | |
| | | import PlayerRune
|
| | | import Operate_EquipStone
|
| | | import Operate_EquipWash
|
| | | import Operate_EquipSuitCompose
|
| | | import PlayerFeastRedPacket
|
| | | import PlayerDogz
|
| | | import QuestCommon
|
| | |
| | | # 给物品
|
| | | if isGiveItem:
|
| | | for itemID, itemCnt in itemDict.items():
|
| | | isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1,
|
| | | [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
|
| | | isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
|
| | |
|
| | | #给钱
|
| | | for moneyType, value in succData.moneyDict.items():
|