ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -25,7 +25,6 @@
# @change: "2014-02-27 12:00" hxp 增加世界boss逻辑
# @change: "2014-04-26 19:30" hxp 增加领地战活动
# @change: "2014-06-21 15:20" hxp 增加特惠活动
# @change: "2014-08-04 17:30" xmnathan 天梯每日更新
# @change: "2014-08-15 17:00" xmnathan 修改OnDay函数内的执行顺序
# @change: "2014-10-08 10:30" xmnathan add 定时清理过期补偿
# @change: "2014-10-29 22:00" hxp MapServerInitOK增加扩展key状态通知
@@ -91,16 +90,19 @@
import CrossRealmPK
import CrossRealmMsg
import CrossRealmPlayer
import CrossActionControl
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
import GameWorldFamilyWar
import GameWorldArena
import AuctionHouse
import PlayerXMZZ
import PlayerTeam
import PyGameData
import CrossBoss
import ChPlayer
#---------------------------------------------------------------------
@@ -164,7 +166,7 @@
    #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
    #清理过期补偿
    PlayerCompensation.ClearUpTimeOutCompensation()
    PlayerGeTui.ClearFMTGeTuiLimit()
    #PlayerGeTui.ClearFMTGeTuiLimit()
    import PlayerBourse
    PlayerBourse.OverTimeItemsDeal()
    # 仙盟联赛
@@ -296,8 +298,8 @@
    CrossRealmPK.OnPKMatchProcess(tick)
    
    GameWorldBoss.DoCheckWorldBossReborn(tick)
    GameWorldBoss.ProcessBossGeTui(tick)
    PlayerGeTui.ProcessNewGuyCallBackGeTui(tick)
    #GameWorldBoss.ProcessBossGeTui(tick)
    #PlayerGeTui.ProcessNewGuyCallBackGeTui(tick)
    #组队副本版本
    PlayerTeam.DoTeamProcess(tick)
    
@@ -363,6 +365,8 @@
    #每5分钟触发一次仙盟总战力更新
    if curMinute % 5 == 0:
        PlayerFamily.UpdFamilyTotalFightPower()
        PlayerFamilyRedPacket.CheckDelRedpacketData()
    return
#---------------------------------------------------------------------
@@ -1203,6 +1207,8 @@
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
    #初始化游戏时钟
    GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
    #转移运营活动旧db记录key value 到 新记录
    GameWorldActionControl.TransferOperationActDBKeyValue()
    #初始话开服时间、星期几
    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
    openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
@@ -1235,8 +1241,12 @@
    ChPlayer.LoadPlayerLVData()
    #加载助战信息
    PlayerFBHelpBattle.OnServerStart()
    #本服竞技场
    GameWorldArena.OnServerStart()
    #跨服PK
    CrossRealmPK.OnGameServerInitOK()
    #红包
    PlayerFamilyRedPacket.OnServerStart()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    
@@ -1313,7 +1323,8 @@
        universalRecMgr.Delete(recType)
        if recordCount:
            GameWorld.Log("DeleteRecData recType=%s, count=%s" % (recType, recordCount))
    CrossBoss.g_bossRecDataDict = {} # 需要清除,不然会导致跨服boss通用记录缓存对象错误
    #清 家族
    familyList = []
    familyMgr = GameWorld.GetFamilyManager()
@@ -1412,6 +1423,8 @@
    
    # 跨服PK
    CrossRealmPK.OnMapServerInitOK()
    # 本服竞技场
    GameWorldArena.SendMapServerArenaInfo()
    
    SendAllMapGlobalDropInfo() # 全局掉落控制
    
@@ -1835,20 +1848,12 @@
    if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState():
        # 记录服务器是否正常开启完毕, 避免重复发送
        GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()]))
        SendGameError("MapError")
        GameWorld.SendGameError("MapError")
        
    curMap.SetState(mapServerPack.GetState())
    curMap.SetRefreshTick(tick)
    
    return
def SendGameError(state):
    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
    groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
    userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
    getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName)
    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
    
## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态
#  @param tick 当前时间
@@ -1876,7 +1881,7 @@
        curMap.SetState(IPY_GameServer.mssNone)
        if not isSendMapClose:
            # 避免多地图发送过多邮件, 如关服的时候
            SendGameError("MapDisconnect")   # 状态报告
            GameWorld.SendGameError("MapDisconnect")   # 状态报告
            isSendMapClose = True
    return
@@ -1926,6 +1931,9 @@
    PlayerTeam.OnServerClose(tick)
    ChPlayer.SavePlayerLVData()
    PlayerFBHelpBattle.OnServerClose()
    CrossActionControl.OnServerClose()
    PlayerFamilyRedPacket.OnServerClose()
    GameWorldArena.OnServerClose()
    GameWorld.Log("通知C++关服!")
    GameWorld.GetGameWorld().OnServerClose()
    
@@ -1933,6 +1941,6 @@
def ChangeGameServerState(state):
    # 只接收大于等于mssPyError
    GameWorld.DebugLog("ChangeGameServerState:%s"%state)
    SendGameError("GameServerError")
    GameWorld.SendGameError("GameServerError")