hxp
2019-07-02 86227d696b4f15c4940a15d4b28a0dc3335ea98f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -504,11 +504,24 @@
    overDict = {}
    if isPass:
        overDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_grade:grade}
        curGrade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [dataMapID])
        if curGrade < grade:
            GameWorld.DebugLog("    更新过关评级: dataMapID=%s,lineID=%s,curGrade=%s,rewardGrade=%s"
                               % (dataMapID, lineID, curGrade, grade), curPlayer.GetPlayerID())
            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, grade, False, [dataMapID])
            needSyncFBData = True
            if grade >= maxGrade: #首次S级奖励
                lineReward = FBCommon.GetFBLineReward(dataMapID, lineID)
                firstrewardItemList = [[itemID,itemCnt,0] for itemID,itemCnt in lineReward[0]]
                ItemControler.GivePlayerItemOrMail(curPlayer, firstrewardItemList, 'QueenRelicsMail', event=["QueenRelics", False, {}])
                overDict[FBCommon.Over_firstPassItem] = FBCommon.GetJsonItemList(firstrewardItemList)
        if not nextLineID:#没有下一层则给奖励!!
            rewardRet = __GivePlayerQueenRelicsReward(curPlayer, dataMapID, rewardLine - 1, lineID, grade, maxGrade, rewardRateList)
            if rewardRet:
                needSyncFBData, startRewardLineID, totalSP, rewardItemList = rewardRet
                overDict.update({FBCommon.Over_sp:totalSP, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(rewardItemList),
                startRewardLineID, rewardItemList = rewardRet
                overDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(rewardItemList),
                                 "startRewardLineID":startRewardLineID})
        if lineID+1 > curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBHistoryMaxLine % dataMapID):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHistoryMaxLine % dataMapID, lineID+1)
@@ -528,7 +541,7 @@
        isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay)
        if not isInFBOnDay:
            GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)
            needSyncFBData = True
            needSyncFBData = False
            FBCommon.AddEnterFBCount(curPlayer, dataMapID)
            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
@@ -553,30 +566,21 @@
def __GivePlayerQueenRelicsReward(curPlayer, dataMapID, rewardLineID, curLineID, passGrade, maxGrade, rewardRateList):
    ## 给玩家过关奖励
    
    totalSP = 0
    totalItemCountDict = {}
    # 一般是不可能,这里做个理论数值防范
    if rewardLineID >= curLineID:
        GameWorld.ErrLog("玩家重复结算娲皇过关奖励!rewardLineID=%s >= curLineID=%s" % (rewardLineID, curLineID), curPlayer.GetPlayerID())
        return
    
    startRewardLineID = rewardLineID + 1
    needSyncFBData = False
    # 统计奖励,本关卡之前的都给最高级奖励, 当前层以本次评级为准
    for giveLineID in xrange(startRewardLineID, curLineID + 1):
        
        rewardGrade = maxGrade if giveLineID < curLineID else passGrade
        curGrade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, giveLineID, False, [dataMapID])
        if curGrade < rewardGrade:
            GameWorld.DebugLog("    更新过关评级: dataMapID=%s,giveLineID=%s,curGrade=%s,rewardGrade=%s"
                               % (dataMapID, giveLineID, curGrade, rewardGrade), curPlayer.GetPlayerID())
            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, giveLineID, rewardGrade, False, [dataMapID])
            needSyncFBData = True
        lineReward = FBCommon.GetFBLineReward(dataMapID, giveLineID)
        rewardSP = lineReward[0]
        rewardItemList = lineReward[1:]
        rewardItemList = lineReward[1]
        rewardRateIndex = 0 if rewardGrade >= maxGrade else maxGrade - rewardGrade
        if rewardRateIndex < 0 or rewardRateIndex >= len(rewardRateList):
            GameWorld.ErrLog("    评级对应奖励比例索引异常: giveLineID=%s,rewardGrade=%s,rewardRateList=%s,maxGrade=%s,rewardRateIndex=%s" 
@@ -585,29 +589,26 @@
        rewardRate = rewardRateList[rewardRateIndex]
        
        if rewardRate < 100:
            addSP = int(round(rewardSP * rewardRate / 100.0))
            giveItemList = []
            for itemID, itemCount in rewardItemList:
                rewardCount = max(1, int(round(itemCount * rewardRate / 100.0))) # 确保至少1个
                giveItemList.append([itemID, rewardCount])
        else:
            addSP = rewardSP
            giveItemList = rewardItemList
            
        GameWorld.DebugLog("    给关卡奖励: giveLineID=%s,rewardGrade=%s,rewardRateList=%s,rewardRate=%s,addSP=%s,giveItemList=%s"
                           % (giveLineID, rewardGrade, rewardRateList, rewardRate, addSP, giveItemList), curPlayer.GetPlayerID())
        GameWorld.DebugLog("    给关卡奖励: giveLineID=%s,rewardGrade=%s,rewardRateList=%s,rewardRate=%s,giveItemList=%s"
                           % (giveLineID, rewardGrade, rewardRateList, rewardRate, giveItemList), curPlayer.GetPlayerID())
        
        totalSP += addSP
        for itemID, itemCount in giveItemList:
            totalItemCountDict[itemID] = totalItemCountDict.get(itemID, 0) + itemCount
    
    # 给奖励
    PlayerControl.PlayerAddZhenQi(curPlayer, totalSP, eventName="QueenRelics")
    rewardItemList = []
    for itemID, itemCount in totalItemCountDict.items():
        rewardItemList.append([itemID, itemCount, 1])
        rewardItemList.append([itemID, itemCount, 0])
    needSpace = len(rewardItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if emptySpace < needSpace:
@@ -616,8 +617,8 @@
        for itemID, itemCount, isBind in rewardItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], event=["QueenRelics", False, {}])
            
    GameWorld.DebugLog("    总奖励:totalSP=%s,rewardItemList=%s" % (totalSP, rewardItemList), curPlayer.GetPlayerID())
    return needSyncFBData, startRewardLineID, totalSP, rewardItemList
    GameWorld.DebugLog("    总奖励:rewardItemList=%s" % (rewardItemList), curPlayer.GetPlayerID())
    return startRewardLineID, rewardItemList
## 副本行为