| | |
| | | totallv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | | return PlayerHorse.GetHorseSumLV(curPlayer) >= totallv
|
| | |
|
| | | ##已选择的专精技能数量是否达到
|
| | | # @param None
|
| | | # @return None <Elementskillcnt value="cnt"/>
|
| | | def ConditionType_Elementskillcnt(curPlayer, curMission, curActionNode):
|
| | | cnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | | return SkillShell.GetElementSkillCnt(curPlayer) >= cnt
|
| | |
|
| | | ##设置已选择的专精技能数量
|
| | | # @param curPlayer 玩家实例
|
| | | # @param curMission 任务实例
|
| | | # @param curActionNode节点信息
|
| | | # @return 返回值无意义
|
| | | # @remarks <Set_Elementskillcnt key="" />
|
| | | def DoType_Set_Elementskillcnt(curPlayer, curMission, curActionNode):
|
| | | key = curActionNode.GetAttribute("key")
|
| | | questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
|
| | | if questID != 0:
|
| | | curMission = curPlayer.FindMission(questID)
|
| | | curMission.SetProperty(key, SkillShell.GetElementSkillCnt(curPlayer))
|
| | | return
|
| | |
|
| | | ##法宝激活个数
|
| | | # @param None
|