hxp
2020-10-30 873fd2b448fc038733d58779ac7ca12d2e4fdb80
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
@@ -14,29 +14,25 @@
import ChConfig
import GameWorld
import IPY_GameWorld
import SkillCommon
import AttackCommon
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if not defender:
        return False
    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return False
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
    if not curSkill:
        return
    buffType = SkillCommon.GetBuffType(curSkill)
    buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
    #通过类型获取目标的buff管理器为空,则跳出
    if buffTuple == ():
        return
    buffManager = buffTuple[0]
    buff = buffManager.FindBuff(skillID)
    if not buff:
        return
    return buff.GetValue() == defender.GetID()
    if passiveEffect.GetEffectValue(1):
        # 第一目标
        if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
            return False
    if passiveEffect.GetEffectValue(2):
        useSkill = skillkwargs.get("useSkill", None)
        if not useSkill:
            return False
        # 普通攻击有效
        if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
            return False
    return True
def GetValue(attacker, defender, passiveEffect):