hch
2019-06-06 8748bbbb0bcf027f0e77cc203aa60b2d68ddcebc
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4053.py
@@ -1,7 +1,7 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#
# 对目标的buff层级达到第几层触发技能
# 对目标的buff层级达到第几层触发技能, 附加效果指定目标为最近一次攻击的玩家
#
# @author: Alee
# @date 2018-1-9 下午09:39:37
@@ -10,10 +10,30 @@
# @note: 
#
#---------------------------------------------------------------------
import SkillShell
import GameWorld
import ChConfig
import IPY_GameWorld
def CheckCanHappen(attacker, defender, effect, curSkill):   
    if defender.GetDictByKey(ChConfig.Def_PlayerKey_AddBuffLayer) != effect.GetEffectValue(0):
        return False
    
    return defender.GetDictByKey("addBuffLayer") == effect.GetEffectValue(0)
    if effect.GetEffectValue(1):
        # 走到此逻辑 中buff和释放buff是同一个人
        #附加效果指定目标为最近一次攻击的玩家
        playerID = attacker.GetDictByKey(ChConfig.Def_PlayerKey_LastAttackerObjID)
        if not playerID:
            return False
        curObj = GameWorld.GetObj(playerID, IPY_GameWorld.gotPlayer)
        #人物需要判断是否为空
        if not curObj:
            return False
        if curObj.IsEmpty():
            return False
    
        #强行释放技能
        SkillShell.UsePassiveTriggerSkill(attacker, curSkill, curObj, GameWorld.GetGameWorld().GetTick(), True)
        return False
    return True