hch
2018-12-29 87cfabeeec8f063ab11c70293c7838d4a878750e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py
@@ -15,8 +15,12 @@
import GameWorld
import GameObj
import SkillCommon
import IPY_GameWorld
def CheckCanHappen(attacker, defender, effect, curSkill):
    if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
        # 当前已经被处理为死亡,那么就不触发
        return False
    result = GameWorld.CanHappen(effect.GetEffectValue(0))
    if result: